1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
|
using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class AuctionNumberOperate
{
public int Min
{
get
{
return this.m_min;
}
}
public int Max
{
get
{
return this.m_max;
}
}
public int Cur
{
get
{
return this.m_cur;
}
}
public int Step
{
get
{
return this.m_step;
}
}
private IXUISprite m_Add;
private IXUISprite m_Sub;
private IXUISprite m_Max;
private IXUILabel m_Number;
private Transform m_transform;
private GameObject m_gameObject;
private int m_min;
private int m_max;
private int m_cur;
private int m_step;
private Vector3 m_offset;
private int m_inputNumberCall = 0;
private bool m_curEnabel = true;
private bool m_showNumber = true;
private bool m_showUnderLine = false;
private AuctionNumberOperate.NumberOperateCallBack m_numberOperateCall;
public delegate void NumberOperateCallBack();
public AuctionNumberOperate(GameObject go, Vector3 offset)
{
this.m_gameObject = go;
this.m_transform = go.transform;
this.m_offset = offset;
this.m_Number = (this.m_transform.Find("Label").GetComponent("XUILabel") as IXUILabel);
this.m_Add = (this.m_transform.Find("Add").GetComponent("XUISprite") as IXUISprite);
this.m_Sub = (this.m_transform.Find("Sub").GetComponent("XUISprite") as IXUISprite);
Transform transform = this.m_transform.Find("Max");
bool flag = transform != null;
if (flag)
{
this.m_Max = (transform.GetComponent("XUISprite") as IXUISprite);
}
this.m_Add.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnAddClickHandler));
this.m_Sub.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnSubClickHandler));
this.m_Number.RegisterLabelClickEventHandler(new LabelClickEventHandler(this.OnClickLabelHandler));
bool flag2 = this.m_Max != null;
if (flag2)
{
this.m_Max.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnMaxClickHandler));
}
}
public void SetEnable(bool enable)
{
this.m_curEnabel = enable;
bool flag = this.m_transform != null;
if (flag)
{
this.m_transform.gameObject.SetActive(this.m_curEnabel);
}
}
public void Set(int max, int min = 1, int cur = 1, int step = 1, bool showNum = true, bool showUnderLine = false)
{
this.m_max = max;
this.m_min = min;
this.m_cur = cur;
this.m_step = step;
this.m_showNumber = showNum;
this.m_showUnderLine = showUnderLine;
this.CalculateOperate(this.m_cur, true);
}
public void OnClickLabelHandler(IXUILabel label)
{
bool flag = !this.m_showNumber || !this.m_curEnabel || this.m_max == this.m_min;
if (!flag)
{
this.m_inputNumberCall = 0;
DlgBase<CalculatorDlg, CalculatorBehaviour>.singleton.Show(new CalculatorKeyBack(this.OnCalculatorCall), this.m_offset);
}
}
private void OnCalculatorCall(CalculatorKey value)
{
switch (value)
{
case CalculatorKey.OK:
this.CalculateOperate(this.m_inputNumberCall, true);
break;
case CalculatorKey.DEL:
this.m_inputNumberCall = 0;
this.SetTxt(this.m_inputNumberCall);
break;
case CalculatorKey.MAX:
this.m_inputNumberCall = this.m_max;
this.SetTxt(this.m_inputNumberCall);
break;
default:
{
int num = XFastEnumIntEqualityComparer<CalculatorKey>.ToInt(value);
bool flag = num >= 0 && num <= 9;
if (flag)
{
this.m_inputNumberCall = this.m_inputNumberCall * 10 + num;
bool flag2 = this.m_inputNumberCall > this.m_max;
if (flag2)
{
XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("AUCTION_COUNT_UNADD"), "fece00");
}
this.m_inputNumberCall = Math.Min(this.m_inputNumberCall, this.m_max);
this.SetTxt(this.m_inputNumberCall);
}
break;
}
}
}
private void SetTxt(int num)
{
bool showUnderLine = this.m_showUnderLine;
if (showUnderLine)
{
this.m_Number.SetText(string.Format("[u]{0}[-]", num));
}
else
{
this.m_Number.SetText(num.ToString());
}
}
public void RegisterOperateChange(AuctionNumberOperate.NumberOperateCallBack call)
{
this.m_numberOperateCall = call;
}
private void OnAddClickHandler(IXUISprite sprite)
{
bool flag = !this.m_curEnabel || this.m_max == this.m_min;
if (!flag)
{
bool flag2 = this.m_cur + this.m_step > this.m_max;
if (flag2)
{
XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("AUCTION_COUNT_UNADD"), "fece00");
}
this.CalculateOperate(this.m_cur + this.m_step, false);
}
}
private void OnSubClickHandler(IXUISprite sprite)
{
bool flag = !this.m_curEnabel || this.m_max == this.m_min;
if (!flag)
{
bool flag2 = this.m_cur - this.m_step < this.m_min;
if (flag2)
{
XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("AUCTION_COUNT_UNSUB"), "fece00");
}
this.CalculateOperate(this.m_cur - this.m_step, false);
}
}
private void OnMaxClickHandler(IXUISprite sprite)
{
this.CalculateOperate(this.m_max, false);
}
private void CalculateOperate(int cur, bool active = false)
{
cur = Mathf.Max(this.m_min, cur);
cur = Mathf.Min(this.m_max, cur);
bool flag = !active && this.m_cur == cur;
if (!flag)
{
this.m_cur = cur;
this.m_Add.SetGrey(this.m_cur < this.m_max);
this.m_Sub.SetGrey(this.m_cur > this.m_min);
this.SetTxt(this.m_cur);
bool flag2 = this.m_numberOperateCall != null;
if (flag2)
{
this.m_numberOperateCall();
}
}
}
public virtual void Dispose()
{
this.m_numberOperateCall = null;
}
}
}
|