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using System;
using UILib;
using UnityEngine;
namespace XMainClient.UI
{
internal class AuctionWrapContentGroup
{
public int rowLines
{
get
{
return this.m_itemWrapContent.widthDimension;
}
}
public int maxCount
{
get
{
return this.m_itemWrapContent.maxItemCount;
}
}
public bool Active
{
get
{
return this.m_active;
}
}
private IXUIScrollView m_itemScrollView;
private IXUIWrapContent m_itemWrapContent;
private Transform m_curTransform;
private bool m_active = false;
public void SetAuctionWrapContentTemp(Transform temp, WrapItemUpdateEventHandler handler)
{
this.m_curTransform = temp;
this.m_itemScrollView = (temp.gameObject.GetComponent("XUIScrollView") as IXUIScrollView);
this.m_itemWrapContent = (temp.transform.Find("Table").GetComponent("XUIWrapContent") as IXUIWrapContent);
this.m_itemWrapContent.RegisterItemUpdateEventHandler(handler);
}
public void SetWrapContentSize(int listSize)
{
listSize = ((listSize % 2 == 1) ? (listSize + 1) : listSize);
this.m_itemWrapContent.SetContentCount(listSize, false);
this.m_itemScrollView.ResetPosition();
}
public void SetVisible(bool active)
{
this.m_active = active;
this.m_curTransform.gameObject.SetActive(active);
}
}
}
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