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using System;
using KKSG;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class BattleContinueDlg : DlgBase<BattleContinueDlg, BattleContinueDlgBehaviour>
{
public override string fileName
{
get
{
return "Battle/BattleContinueDlg";
}
}
public override int layer
{
get
{
return 1;
}
}
public override bool autoload
{
get
{
return true;
}
}
private XLevelDocument _doc;
protected override void Init()
{
this._doc = (XSingleton<XGame>.singleton.Doc.GetXComponent(XLevelDocument.uuID) as XLevelDocument);
}
public override void RegisterEvent()
{
base.RegisterEvent();
base.uiBehaviour.m_Continue.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnContinueClicked));
}
protected override void OnShow()
{
base.OnShow();
bool flag = DlgBase<BattleMain, BattleMainBehaviour>.singleton.IsLoaded();
if (flag)
{
DlgBase<BattleMain, BattleMainBehaviour>.singleton.SkillHandler.ResetPressState();
DlgBase<BattleMain, BattleMainBehaviour>.singleton.SetVisiblePure(false);
DlgBase<RadioBattleDlg, RadioBattleBahaviour>.singleton.Show(false);
DlgBase<XChatSmallView, XChatSmallBehaviour>.singleton.SetVisible(false, true);
base.uiBehaviour.m_tween.PlayTween(true, -1f);
}
bool flag2 = DlgBase<SpectateSceneView, SpectateSceneBehaviour>.singleton.IsLoaded();
if (flag2)
{
DlgBase<SpectateSceneView, SpectateSceneBehaviour>.singleton.SetVisiblePure(false);
DlgBase<XChatSmallView, XChatSmallBehaviour>.singleton.SetVisible(false, true);
DlgBase<RadioDlg, RadioBehaviour>.singleton.Show(false);
}
bool flag3 = DlgBase<XChatView, XChatBehaviour>.singleton.IsLoaded();
if (flag3)
{
DlgBase<XChatView, XChatBehaviour>.singleton.SetVisible(false, true);
}
}
protected bool OnContinueClicked(IXUIButton button)
{
this.SetVisible(false, true);
XBossBushDocument specificDocument = XDocuments.GetSpecificDocument<XBossBushDocument>(XBossBushDocument.uuID);
specificDocument.SendQuery(BossRushReqStatus.BOSSRUSH_RESULT_WIN);
specificDocument.SendQuery(BossRushReqStatus.BOSSRUSH_REQ_BASEDATA);
return true;
}
protected bool OnReturnClicked(IXUIButton button)
{
XSingleton<XLevelFinishMgr>.singleton.ForceLevelFinish(true);
XSingleton<XLevelFinishMgr>.singleton.WaitingLevelContinueSelect = false;
this.SetVisible(false, true);
return true;
}
public void ShowBossrushResult()
{
this.SetVisible(true, true);
XSingleton<XLevelFinishMgr>.singleton.WaitingLevelContinueSelect = true;
XBossBushDocument specificDocument = XDocuments.GetSpecificDocument<XBossBushDocument>(XBossBushDocument.uuID);
base.uiBehaviour.m_Next.gameObject.SetActive(true);
base.uiBehaviour.m_lblNum.SetText(XStringDefineProxy.GetString("BOSS_RATE_RWD", new object[]
{
specificDocument.rwdRate
}));
base.uiBehaviour.m_lblNum.SetVisible(specificDocument.rwdRate > 1f);
base.uiBehaviour.m_NextItemPool.ReturnAll(false);
for (int i = 0; i < specificDocument.bossRushRow.reward.Count; i++)
{
uint num = specificDocument.bossRushRow.reward[i, 0];
uint num2 = specificDocument.bossRushRow.reward[i, 1];
GameObject gameObject = base.uiBehaviour.m_NextItemPool.FetchGameObject(false);
XSingleton<XItemDrawerMgr>.singleton.normalItemDrawer.DrawItem(gameObject, (int)num, (int)(num2 * specificDocument.rwdRate), false);
IXUISprite ixuisprite = gameObject.transform.GetComponent("XUISprite") as IXUISprite;
ixuisprite.ID = (ulong)num;
bool flag = specificDocument.bossRushRow.reward.Count % 2 == 0;
if (flag)
{
gameObject.transform.localPosition = new Vector3(130f * ((float)(i - specificDocument.bossRushRow.reward.Count / 2) + 0.5f), 0f, 0f);
}
else
{
gameObject.transform.localPosition = new Vector3((float)(130 * (i - specificDocument.bossRushRow.reward.Count / 2)), 0f, 0f);
}
}
}
}
}
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