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using System;
using UILib;
using UnityEngine;
namespace XMainClient.UI
{
internal class BattleMysteriourHandler : DlgHandlerBase
{
protected override string FileName
{
get
{
return "";
}
}
private IXUILabel m_lblLevel;
private IXUILabel m_lblTime;
private GameObject[] m_icons = new GameObject[3];
private IXUISlider m_slider;
protected override void Init()
{
base.Init();
int i = 0;
int num = this.m_icons.Length;
while (i < num)
{
this.m_icons[i] = base.transform.Find(string.Concat(i)).gameObject;
i++;
}
this.m_lblLevel = (base.transform.Find("").GetComponent("") as IXUILabel);
this.m_lblTime = (base.transform.Find("").GetComponent("") as IXUILabel);
this.m_slider = (base.transform.Find("").GetComponent("") as IXUISlider);
}
protected override void OnShow()
{
base.OnShow();
this.m_lblLevel.SetText("");
this.m_lblTime.SetText("");
this.RefreshBuff();
}
private void RefreshBuff()
{
int i = 0;
int num = this.m_icons.Length;
while (i < num)
{
this.m_icons[i].SetActive(false);
i++;
}
}
}
}
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