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using System;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class BattleTargetHandler : DlgHandlerBase
{
public GameObject TargetFx;
public GameObject PretargetFx;
protected override void Init()
{
base.Init();
this.TargetFx = base.PanelObject.transform.Find("Taget2").gameObject;
this.PretargetFx = base.PanelObject.transform.Find("Taget1").gameObject;
this.TargetFx.transform.localPosition = XGameUI.Far_Far_Away;
this.PretargetFx.transform.localPosition = XGameUI.Far_Far_Away;
}
public void ShowTargetFx(bool show, XEntity e)
{
bool flag = !show;
if (flag)
{
this.TargetFx.transform.localPosition = XGameUI.Far_Far_Away;
}
bool flag2 = !XEntity.ValideEntity(e);
if (!flag2)
{
XSingleton<XTutorialHelper>.singleton.HasTarget = true;
this.TargetFx.transform.position = this.EntityOnUI(e);
Vector3 localPosition = this.TargetFx.transform.localPosition;
localPosition.x = (float)Mathf.FloorToInt(localPosition.x);
localPosition.y = (float)Mathf.FloorToInt(localPosition.y);
localPosition.z = 0f;
this.TargetFx.transform.localPosition = localPosition;
}
}
public void ShowPretargetFx(bool show, XEntity e)
{
bool flag = !show;
if (flag)
{
this.PretargetFx.transform.localPosition = XGameUI.Far_Far_Away;
}
bool flag2 = !XEntity.ValideEntity(e);
if (!flag2)
{
this.PretargetFx.transform.position = this.EntityOnUI(e);
bool flag3 = this.PretargetFx.transform.position.z < 0f;
if (flag3)
{
this.PretargetFx.transform.localPosition = XGameUI.Far_Far_Away;
}
else
{
Vector3 localPosition = this.PretargetFx.transform.localPosition;
localPosition.x = (float)Mathf.FloorToInt(localPosition.x);
localPosition.y = (float)Mathf.FloorToInt(localPosition.y);
localPosition.z = 0f;
this.PretargetFx.transform.localPosition = localPosition;
}
}
}
protected Vector3 EntityOnUI(XEntity e)
{
Vector3 vector = e.EngineObject.Position + new Vector3(0f, e.Height / 2f, 0f);
Vector3 vector2 = XSingleton<XScene>.singleton.GameCamera.UnityCamera.WorldToViewportPoint(vector);
return XSingleton<XGameUI>.singleton.UICamera.ViewportToWorldPoint(vector2);
}
}
}
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