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using System;
using UILib;
namespace XMainClient.UI.CustomBattle
{
internal class CustomBattleMatchingHandler : DlgHandlerBase
{
protected override string FileName
{
get
{
return "GameSystem/CustomBattle/MatchingFrame";
}
}
private XCustomBattleDocument _doc = null;
private IXUIButton _cancel;
protected override void Init()
{
base.Init();
this._doc = XDocuments.GetSpecificDocument<XCustomBattleDocument>(XCustomBattleDocument.uuID);
this._cancel = (base.transform.Find("Cancel").GetComponent("XUIButton") as IXUIButton);
}
public override void RegisterEvent()
{
base.RegisterEvent();
this._cancel.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCancelButtonClicked));
}
private bool OnCancelButtonClicked(IXUIButton button)
{
this._doc.SendCustomBattleUnMatch();
base.SetVisible(false);
return true;
}
}
}
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