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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
public class CutSceneUI : DlgBase<CutSceneUI, CutSceneUIBehaviour>
{
public override string fileName
{
get
{
return "Common/CutSceneUI";
}
}
public override int layer
{
get
{
return 1;
}
}
public override bool exclusive
{
get
{
return true;
}
}
public override bool autoload
{
get
{
return true;
}
}
protected override void Init()
{
base.uiBehaviour.m_BG.SetVisible(true);
base.uiBehaviour.m_Text.SetText("");
}
public override void RegisterEvent()
{
base.uiBehaviour.m_Skip.RegisterLabelClickEventHandler(new LabelClickEventHandler(this.OnSkipClick));
base.uiBehaviour.m_Overlay.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnOverlayClick));
}
protected override void OnShow()
{
base.OnShow();
base.uiBehaviour.m_Overlay.gameObject.SetActive(true);
base.uiBehaviour.m_Skip.gameObject.SetActive(false);
base.uiBehaviour.m_IntroTween.gameObject.SetActive(false);
}
protected override void OnHide()
{
base.OnHide();
base.uiBehaviour.m_Text.SetText("");
}
protected void OnSkipClick(IXUILabel uiSprite)
{
bool isPlaying = XSingleton<XCutScene>.singleton.IsPlaying;
if (isPlaying)
{
XSingleton<XCutScene>.singleton.Stop(false);
}
}
protected void OnOverlayClick(IXUISprite go)
{
bool syncMode = XSingleton<XGame>.singleton.SyncMode;
if (!syncMode)
{
base.uiBehaviour.m_Overlay.gameObject.SetActive(false);
base.uiBehaviour.m_Skip.gameObject.SetActive(true);
}
}
public void SetText(string text)
{
bool flag = !base.IsVisible();
if (flag)
{
this.SetVisible(true, true);
}
base.uiBehaviour.m_Text.SetText(text);
}
public void SetIntroText(bool enabled, string name, string text, float x, float y)
{
bool flag = !base.IsVisible();
if (!flag)
{
if (enabled)
{
base.uiBehaviour.m_Name.SetText(name);
base.uiBehaviour.m_IntroTween.gameObject.transform.localPosition = new Vector2(x, y);
base.uiBehaviour.m_IntroText.SetText(text);
base.uiBehaviour.m_IntroTween.SetTweenGroup(0);
base.uiBehaviour.m_IntroTween.ResetTweenByGroup(true, 0);
base.uiBehaviour.m_IntroTween.PlayTween(true, -1f);
}
else
{
base.uiBehaviour.m_IntroTween.SetTweenGroup(1);
base.uiBehaviour.m_IntroTween.ResetTweenByGroup(true, 1);
base.uiBehaviour.m_IntroTween.PlayTween(true, -1f);
}
}
}
}
}
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