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using System;
using UILib;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
public class CutSceneUIBehaviour : DlgBehaviourBase
{
public IXUISprite m_BG;
public IXUILabel m_Text;
public IXUILabel m_Skip;
public IXUISprite m_Overlay;
public IXUITweenTool m_IntroTween;
public IXUILabel m_Name;
public IXUILabel m_IntroText;
private void Awake()
{
this.m_BG = (base.transform.Find("_canvas/DownBG").GetComponent("XUISprite") as IXUISprite);
this.m_Text = (base.transform.Find("_canvas/DownBG/Text").GetComponent("XUILabel") as IXUILabel);
this.m_Skip = (base.transform.Find("_canvas/DownBG/UpBG/Skip").GetComponent("XUILabel") as IXUILabel);
this.m_Overlay = (base.transform.Find("_canvas/Overlay").GetComponent("XUISprite") as IXUISprite);
this.m_IntroTween = (base.transform.Find("_canvas/Intro").GetComponent("XUIPlayTween") as IXUITweenTool);
this.m_Name = (base.transform.Find("_canvas/Intro/Name").GetComponent("XUILabel") as IXUILabel);
this.m_IntroText = (base.transform.Find("_canvas/Intro/Text").GetComponent("XUILabel") as IXUILabel);
this.m_IntroTween.gameObject.SetActive(false);
}
}
}
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