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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class DragonCrusadeBehavior : DlgBehaviourBase
{
public IXUIButton m_Help;
public IXUISprite slideSprite = null;
public GameObject goLoading = null;
public IXUILabel goLoadingTxt = null;
public GameObject mMyRank = null;
public IXUIButton m_closed = null;
public IXUIButton m_leftBtn = null;
public IXUIButton m_rightBtn = null;
public IXUISprite m_myRankSpr = null;
private void Awake()
{
this.m_closed = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_myRankSpr = (base.transform.Find("Bg/MyRank").GetComponent("XUISprite") as IXUISprite);
this.m_leftBtn = (base.transform.Find("Bg/Left").GetComponent("XUIButton") as IXUIButton);
this.m_rightBtn = (base.transform.Find("Bg/Right").GetComponent("XUIButton") as IXUIButton);
this.slideSprite = (base.transform.Find("Bg").GetComponent("XUISprite") as IXUISprite);
this.mMyRank = base.transform.Find("Bg/MyRank/My").gameObject;
this.goLoading = base.transform.Find("Loading").gameObject;
this.goLoadingTxt = (base.transform.Find("Loading/Bg/Slogan").GetComponent("XUILabel") as IXUILabel);
this.goLoading.SetActive(false);
this.m_Help = (base.transform.Find("Help").GetComponent("XUIButton") as IXUIButton);
}
}
}
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