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using System;
using KKSG;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class DragonCrusadeGateDlg : DlgBase<DragonCrusadeGateDlg, DragonCrusadeGateBehavior>
{
public override string fileName
{
get
{
return "DragonCrusade/DragonCrusadeGate";
}
}
public override bool hideMainMenu
{
get
{
return true;
}
}
public override int layer
{
get
{
return 1;
}
}
public override int group
{
get
{
return 1;
}
}
public override bool autoload
{
get
{
return true;
}
}
public override bool pushstack
{
get
{
return true;
}
}
public override int sysid
{
get
{
return 50;
}
}
private XDummy m_Dummy;
private DragonCrusageGateData mDragonCrusageGateData = null;
public override void RegisterEvent()
{
base.RegisterEvent();
base.uiBehaviour.mClosedBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnClose));
base.uiBehaviour.mRwdBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnChallenge));
}
public override void OnXNGUIClick(GameObject obj, string path)
{
base.OnXNGUIClick(obj, path);
}
protected override void OnShow()
{
base.Alloc3DAvatarPool("DragonCrusadeGateDlg");
base.OnShow();
}
protected override void OnUnload()
{
base.Return3DAvatarPool();
base.OnUnload();
}
public override void StackRefresh()
{
base.StackRefresh();
base.Alloc3DAvatarPool("DragonCrusadeGateDlg");
}
private bool OnClose(IXUIButton btn)
{
base.Return3DAvatarPool();
this.m_Dummy = null;
this.SetVisible(false, true);
return true;
}
private bool OnChallenge(IXUIButton btn)
{
bool flag = this.mDragonCrusageGateData.leftcount <= 0;
bool result;
if (flag)
{
XSingleton<UiUtility>.singleton.ShowSystemTip(XSingleton<XStringTable>.singleton.GetString("DragonCrusadeEnoughCount"), "fece00");
result = true;
}
else
{
bool flag2 = this.mDragonCrusageGateData.deProgress.state == DEProgressState.DEPS_NOTOPEN;
if (flag2)
{
string text = string.Format(XSingleton<XStringTable>.singleton.GetString("DragonCrusadeLast"), this.GetAheadGate().sceneData.Comment);
XSingleton<UiUtility>.singleton.ShowSystemTip(text, "fece00");
result = true;
}
else
{
bool flag3 = XTeamDocument.GoSingleBattleBeforeNeed(new ButtonClickEventHandler(this.OnChallenge), btn);
if (flag3)
{
result = true;
}
else
{
PtcC2G_EnterSceneReq ptcC2G_EnterSceneReq = new PtcC2G_EnterSceneReq();
ptcC2G_EnterSceneReq.Data.sceneID = this.mDragonCrusageGateData.SceneID;
XSingleton<XClientNetwork>.singleton.Send(ptcC2G_EnterSceneReq);
XDragonCrusadeDocument.QuitFromCrusade = true;
XSingleton<XUICacheMgr>.singleton.CacheUI(XSysDefine.XSys_DragonCrusade, EXStage.Hall);
result = true;
}
}
}
return result;
}
private DragonCrusageGateData GetAheadGate()
{
for (int i = 0; i < XDragonCrusadeDocument._DragonCrusageGateDataInfo.Count; i++)
{
DragonCrusageGateData dragonCrusageGateData = XDragonCrusadeDocument._DragonCrusageGateDataInfo[i];
bool flag = dragonCrusageGateData.deProgress.state == DEProgressState.DEPS_FIGHT;
if (flag)
{
return dragonCrusageGateData;
}
}
return null;
}
public void FreshInfo(DragonCrusageGateData data)
{
this.mDragonCrusageGateData = data;
XEntityStatistics.RowData byID = XSingleton<XEntityMgr>.singleton.EntityStatistics.GetByID(data.expData.BossID);
XEntityPresentation.RowData byPresentID = XSingleton<XEntityMgr>.singleton.EntityInfo.GetByPresentID(byID.PresentID);
GameObject gameObject = base.SetXUILable("Bg/ContentFrame/BossStatus/TitleLabel", data.sceneData.Comment);
IUIDummy snapShot = gameObject.transform.Find("SnapShot").GetComponent("UIDummy") as IUIDummy;
this.m_Dummy = XSingleton<X3DAvatarMgr>.singleton.CreateCommonEntityDummy(this.m_dummPool, byID.PresentID, snapShot, this.m_Dummy, 25f);
this.m_Dummy.Scale = byPresentID.UIAvatarScale;
XSingleton<X3DAvatarMgr>.singleton.EnableCommonDummy(this.m_Dummy, snapShot, true);
GameObject gameObject2 = base.SetXUILable("Bg/ContentFrame/BossStatus/HP/Percent", data.deProgress.bossavghppercent.ToString() + "%");
IXUIProgress ixuiprogress = gameObject2.transform.Find("HP").GetComponent("XUIProgress") as IXUIProgress;
ixuiprogress.value = (float)data.deProgress.bossavghppercent / 100f;
base.SetXUILable("Bg/ContentFrame/content/contentLabel", data.expData.Description);
int num = (int)XSingleton<XAttributeMgr>.singleton.XPlayerData.GetAttr(XAttributeDefine.XAttr_POWER_POINT_Basic);
string content = string.Format(XSingleton<XStringTable>.singleton.GetString("DragonCrusadeCurrent"), num);
IXUILabel ixuilabel = base.SetXUILable("Bg/ContentFrame/FightValue/Current", content).GetComponent("XUILabel") as IXUILabel;
string content2 = string.Format(XSingleton<XStringTable>.singleton.GetString("DragonCrusadeBossFight"), data.sceneData.RecommendPower);
IXUILabel ixuilabel2 = base.SetXUILable("Bg/ContentFrame/FightValue/Original", content2).GetComponent("XUILabel") as IXUILabel;
bool flag = data.sceneData.RecommendPower >= num;
if (flag)
{
ixuilabel.SetColor(Color.red);
}
else
{
ixuilabel.SetColor(Color.green);
}
GameObject gameObject3 = base.uiBehaviour.transform.Find("Bg/ContentFrame/FightValue/Buff").gameObject;
bool flag2 = data.SealLevel < data.expData.SealLevel;
if (flag2)
{
gameObject3.SetActive(true);
IXUISprite ixuisprite = gameObject3.GetComponent("XUISprite") as IXUISprite;
ixuisprite.SetSprite(data.expData.BuffIcon);
base.SetXUILable("Bg/ContentFrame/FightValue/Buff/Label", data.expData.BuffDes);
}
else
{
gameObject3.SetActive(false);
}
base.SetXUILable("Bg/ContentFrame/FightValue/Buff/Label", data.expData.BuffDes);
base.SetXUILable("ChallengeCount/Value", string.Format("{0}/{1}", data.leftcount, data.allcount));
base.uiBehaviour.mBuff.SetSprite(data.expData.BuffIcon);
bool flag3 = (uint)data.sceneData.RequiredLevel > XSingleton<XAttributeMgr>.singleton.XPlayerData.Level;
if (flag3)
{
string content3 = string.Format(XSingleton<XStringTable>.singleton.GetString("DragonCrusadeNeedLevel"), data.sceneData.RequiredLevel);
base.SetXUILable("Bg/ContentFrame/NeedLevel", content3);
}
else
{
base.SetXUILable("Bg/ContentFrame/NeedLevel", "");
}
for (int i = 0; i < 4; i++)
{
GameObject gameObject4 = base.uiBehaviour.transform.Find("Bg/ContentFrame/items/Item" + i.ToString().ToString()).gameObject;
bool flag4 = i < data.expData.WinReward.Count;
if (flag4)
{
gameObject4.SetActive(true);
XSingleton<XItemDrawerMgr>.singleton.normalItemDrawer.DrawItem(gameObject4, (int)data.expData.WinReward[i, 0], (int)data.expData.WinReward[i, 1], false);
IXUISprite ixuisprite2 = gameObject4.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
ixuisprite2.ID = (ulong)data.expData.WinReward[i, 0];
ixuisprite2.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(XSingleton<UiUtility>.singleton.OnItemClick));
}
else
{
gameObject4.SetActive(false);
}
}
GameObject gameObject5 = base.SetXUILable("Bg/ContentFrame/ResultLabel", XSingleton<XStringTable>.singleton.GetString("DragonCrusadeDone"));
GameObject gameObject6 = base.uiBehaviour.transform.Find("Bg/ContentFrame/btm").gameObject;
bool flag5 = this.mDragonCrusageGateData.deProgress.state == DEProgressState.DEPS_FINISH;
if (flag5)
{
gameObject5.SetActive(true);
gameObject6.SetActive(false);
}
else
{
gameObject6.SetActive(true);
gameObject5.SetActive(false);
}
}
}
}
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