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using System;
using UILib;
using UnityEngine;
namespace XMainClient.UI
{
public class DragonGuildLivenessRecordItem : MonoBehaviour
{
public IXUILabel m_nameLab;
public IXUILabel m_timeLab;
public IXUILabel m_contentLab;
private IXUISprite m_sprRoot;
private IXUISprite m_bgSpr;
private void Awake()
{
this.m_sprRoot = (base.GetComponent("XUISprite") as IXUISprite);
this.m_bgSpr = (base.transform.Find("Bg").GetComponent("XUISprite") as IXUISprite);
this.m_nameLab = (base.transform.Find("Bg/Name").GetComponent("XUILabel") as IXUILabel);
this.m_timeLab = (base.transform.Find("Bg/Time").GetComponent("XUILabel") as IXUILabel);
this.m_contentLab = (base.transform.Find("Bg/Description").GetComponent("XUILabel") as IXUILabel);
}
public void Refresh(DragonGuildLivenessRecord record)
{
bool flag = record == null;
if (!flag)
{
this.m_nameLab.SetText(record.Name);
this.m_timeLab.SetText(record.ShowTimeStr);
this.m_contentLab.SetText(record.ShowString);
this.m_sprRoot.spriteHeight = 46 + this.m_contentLab.spriteHeight;
this.m_bgSpr.spriteHeight = this.m_sprRoot.spriteHeight;
}
}
}
}
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