1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class EmblemTotalAttributeView : DlgHandlerBase
{
protected override string FileName
{
get
{
return "ItemNew/TotalAttribute";
}
}
private XEmblemDocument m_doc;
private GameObject _HadGo;
private GameObject _NoGo;
public IXUISprite m_closedBtn;
public XUIPool m_AttriPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public XUIPool m_SkillPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public XUIPool m_TittlePool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
protected override void Init()
{
base.Init();
this.m_doc = XDocuments.GetSpecificDocument<XEmblemDocument>(XEmblemDocument.uuID);
this.m_closedBtn = (base.PanelObject.transform.Find("ClisedSpr").GetComponent("XUISprite") as IXUISprite);
this.m_closedBtn.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnClickClosedBtn));
this._HadGo = base.PanelObject.transform.Find("HadEmblem").gameObject;
this._NoGo = base.PanelObject.transform.Find("NoEmblem").gameObject;
Transform transform = this._HadGo.transform.Find("Grid");
this.m_AttriPool.SetupPool(transform.gameObject, this._HadGo.transform.Find("AttriItem").gameObject, 2u, false);
this.m_SkillPool.SetupPool(transform.gameObject, this._HadGo.transform.Find("SkillItem").gameObject, 2u, false);
this.m_TittlePool.SetupPool(transform.gameObject, this._HadGo.transform.Find("TittleItem").gameObject, 2u, false);
}
protected override void OnShow()
{
base.OnShow();
this.FillContent();
}
public override void OnUnload()
{
base.OnUnload();
}
private void FillContent()
{
this._HadGo.SetActive(false);
this._NoGo.SetActive(false);
bool isEquipEmblem = this.m_doc.IsEquipEmblem;
if (isEquipEmblem)
{
this.FillHadContent();
}
else
{
this.FillNoContent();
}
}
private void FillHadContent()
{
this._HadGo.SetActive(true);
this.m_AttriPool.ReturnAll(false);
this.m_TittlePool.ReturnAll(false);
this.m_SkillPool.ReturnAll(false);
List<ShowAttriData> list = new List<ShowAttriData>();
List<ShowAttriData> list2 = new List<ShowAttriData>();
List<ShowAttriData> list3 = new List<ShowAttriData>();
this.GetData(ref list, ref list2, ref list3);
int num = 0;
GameObject gameObject = this.m_TittlePool.FetchGameObject(false);
gameObject.transform.localPosition = new Vector3(0f, (float)(-(float)num), 0f);
IXUILabel ixuilabel = gameObject.transform.Find("Tittle").GetComponent("XUILabel") as IXUILabel;
ixuilabel.SetText(XStringDefineProxy.GetString("EmblemAttriTittle"));
num += this.m_TittlePool.TplHeight;
for (int i = 0; i < list.Count; i++)
{
gameObject = this.m_AttriPool.FetchGameObject(false);
gameObject.transform.localPosition = new Vector3(0f, (float)(-(float)num), 0f);
ixuilabel = (gameObject.transform.Find("Name").GetComponent("XUILabel") as IXUILabel);
ixuilabel.SetText(list[i].Name);
ixuilabel = (gameObject.transform.Find("Num").GetComponent("XUILabel") as IXUILabel);
ixuilabel.SetText(list[i].NumStr);
num += this.m_AttriPool.TplHeight;
}
num += 20;
for (int j = 0; j < list2.Count; j++)
{
gameObject = this.m_AttriPool.FetchGameObject(false);
gameObject.transform.localPosition = new Vector3(0f, (float)(-(float)num), 0f);
ixuilabel = (gameObject.transform.Find("Name").GetComponent("XUILabel") as IXUILabel);
ixuilabel.SetText(list2[j].Name);
ixuilabel = (gameObject.transform.Find("Num").GetComponent("XUILabel") as IXUILabel);
ixuilabel.SetText(list2[j].NumStr);
num += this.m_AttriPool.TplHeight;
}
bool flag = list3.Count <= 0;
if (!flag)
{
num += 30;
gameObject = this.m_TittlePool.FetchGameObject(false);
gameObject.transform.localPosition = new Vector3(0f, (float)(-(float)num), 0f);
ixuilabel = (gameObject.transform.Find("Tittle").GetComponent("XUILabel") as IXUILabel);
ixuilabel.SetText(XStringDefineProxy.GetString("EmblemSkillTittle"));
num += this.m_TittlePool.TplHeight;
for (int k = 0; k < list3.Count; k++)
{
gameObject = this.m_SkillPool.FetchGameObject(false);
gameObject.transform.localPosition = new Vector3(0f, (float)(-(float)num), 0f);
ixuilabel = (gameObject.transform.Find("Level").GetComponent("XUILabel") as IXUILabel);
ixuilabel.SetText(list3[k].NeedLevelStr);
ixuilabel = (gameObject.transform.Find("SkillName").GetComponent("XUILabel") as IXUILabel);
ixuilabel.SetText(list3[k].SkillDes);
num += this.m_SkillPool.TplHeight;
}
}
}
private void GetData(ref List<ShowAttriData> lst1, ref List<ShowAttriData> lst2, ref List<ShowAttriData> lst3)
{
List<ShowAttriData> list = this.m_doc.AttriDataList();
for (int i = 0; i < list.Count; i++)
{
bool flag = list[i].TypeID == 1u;
if (flag)
{
lst1.Add(list[i]);
}
else
{
bool flag2 = list[i].TypeID == 2u;
if (flag2)
{
lst2.Add(list[i]);
}
else
{
bool flag3 = list[i].TypeID == 3u;
if (flag3)
{
lst3.Add(list[i]);
}
}
}
}
}
private void FillNoContent()
{
this._NoGo.SetActive(true);
IXUILabel ixuilabel = this._NoGo.transform.Find("Tittle1").GetComponent("XUILabel") as IXUILabel;
ixuilabel.SetText(XStringDefineProxy.GetString("EmblemAttriTittle"));
ixuilabel = (this._NoGo.transform.Find("Content1").GetComponent("XUILabel") as IXUILabel);
ixuilabel.SetText(XStringDefineProxy.GetString("EmblemAttriDes"));
ixuilabel = (this._NoGo.transform.Find("Tittle2").GetComponent("XUILabel") as IXUILabel);
ixuilabel.SetText(XStringDefineProxy.GetString("EmblemSkillTittle"));
ixuilabel = (this._NoGo.transform.Find("Content2").GetComponent("XUILabel") as IXUILabel);
ixuilabel.SetText(XStringDefineProxy.GetString("EmblemSkillDes"));
}
private void OnClickClosedBtn(IXUISprite spr)
{
base.SetVisible(false);
}
}
}
|