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using System;
using System.Collections.Generic;
using KKSG;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class GVGCombatHandlerBase : DlgHandlerBase
{
protected virtual bool InGVGTime
{
get
{
return false;
}
}
protected virtual bool HasGVGJion
{
get
{
return false;
}
}
protected virtual bool VisibelEnterBattle
{
get
{
return false;
}
}
protected virtual CrossGvgRoomState RoomState
{
get
{
return CrossGvgRoomState.CGRS_Idle;
}
}
protected virtual GuildArenaState TimeState
{
get
{
return GuildArenaState.GUILD_ARENA_END;
}
}
private Transform m_CombatPanel;
private Transform m_NaPanel;
private List<GVGCombatInfoDisplay> m_GuildCombat = new List<GVGCombatInfoDisplay>();
private GVGCombatGuildDisplay m_GuildCup;
private IXUILabel m_combatTips;
private IXUISprite m_honorSprite;
private IXUILabel m_naLabel;
private IXUIButton m_enterBattle;
protected IXUIButton m_showRank;
protected IXUILabel m_RegistrationCount;
protected IXUILabel m_helpLabel;
protected uint FirstRoomSize = 4u;
protected uint SecondRoomSize = 2u;
protected uint TopRoomSize = 1u;
protected virtual XGVGCombatGroupData GetCombatGroup(uint roomID)
{
return null;
}
protected virtual void SetupOtherInfo()
{
}
protected virtual void EnterScene()
{
}
public override void RefreshData()
{
base.RefreshData();
bool inGVGTime = this.InGVGTime;
if (inGVGTime)
{
this.m_RegistrationCount.SetVisible(true);
this.m_CombatPanel.gameObject.SetActive(true);
this.m_NaPanel.gameObject.SetActive(false);
this.RefreshMessage();
this.RefreshCombatHandle();
}
else
{
this.m_RegistrationCount.SetVisible(false);
this.m_CombatPanel.gameObject.SetActive(false);
this.m_NaPanel.gameObject.SetActive(true);
}
this.SetupOtherInfo();
bool flag = this.HasGVGJion && this.VisibelEnterBattle;
if (flag)
{
this.m_enterBattle.SetVisible(true);
this.m_enterBattle.SetGrey(this.RoomState == CrossGvgRoomState.CGRS_Fighting);
}
else
{
this.m_enterBattle.SetVisible(false);
}
}
protected override void Init()
{
base.Init();
this.m_CombatPanel = base.PanelObject.transform.Find("Combat");
this.m_NaPanel = base.PanelObject.transform.Find("NA");
this.m_naLabel = (base.PanelObject.transform.Find("NA/tip").GetComponent("XUILabel") as IXUILabel);
this.m_naLabel.SetText(XStringDefineProxy.GetString("GUILD_ARENA_COMBAT_NA"));
this.m_helpLabel = (base.PanelObject.transform.Find("txt_helpLabel").GetComponent("XUILabel") as IXUILabel);
this.m_GuildCup = new GVGCombatGuildDisplay();
this.m_GuildCup.Setup(base.PanelObject.transform.Find("Combat/Cup"));
this.m_combatTips = (base.PanelObject.transform.Find("Combat/txt_TimeLabel").GetComponent("XUILabel") as IXUILabel);
this.m_honorSprite = (base.PanelObject.transform.Find("Combat/honor").GetComponent("XUISprite") as IXUISprite);
this.m_enterBattle = (base.PanelObject.transform.Find("Combat/LetMeDie").GetComponent("XUIButton") as IXUIButton);
this.m_enterBattle.SetVisible(false);
this.m_showRank = (base.PanelObject.transform.Find("TopRankBtn").GetComponent("XUIButton") as IXUIButton);
this.m_RegistrationCount = (base.PanelObject.transform.Find("Title/Period").GetComponent("XUILabel") as IXUILabel);
this.m_RegistrationCount.SetVisible(false);
this.InitCombatHandle();
}
public override void RegisterEvent()
{
base.RegisterEvent();
this.m_enterBattle.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnEnterBattleClick));
this.m_showRank.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnShowRankClick));
}
private bool OnShowRankClick(IXUIButton btn)
{
DlgBase<GuildArenaRankDlg, GuildArenaRankBehaviour>.singleton.SetVisibleWithAnimation(true, null);
return true;
}
private bool OnEnterBattleClick(IXUIButton btn)
{
bool flag = this.RoomState != CrossGvgRoomState.CGRS_Fighting;
bool result;
if (flag)
{
XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("GUILD_ARENA_OUTTIME"), "fece00");
result = false;
}
else
{
this.EnterScene();
result = false;
}
return result;
}
protected override void OnShow()
{
base.OnShow();
this.RefreshData();
}
public override void OnUnload()
{
this.UnLoadCombatHandle(ref this.m_GuildCombat);
bool flag = this.m_GuildCup != null;
if (flag)
{
this.m_GuildCup.Recycle();
this.m_GuildCup = null;
}
base.OnUnload();
}
private void InitCombatHandle()
{
this.CreateCombatHandle(0, this.FirstRoomSize);
this.CreateCombatHandle(1, this.SecondRoomSize);
this.CreateCombatHandle(2, this.TopRoomSize);
}
private void UnLoadCombatHandle(ref List<GVGCombatInfoDisplay> guildCombats)
{
bool flag = guildCombats == null;
if (!flag)
{
int i = 0;
int count = guildCombats.Count;
while (i < count)
{
bool flag2 = guildCombats[i] != null;
if (flag2)
{
guildCombats[i].Recycle();
guildCombats[i] = null;
}
i++;
}
guildCombats.Clear();
guildCombats = null;
}
}
private void CreateCombatHandle(int combat, uint size)
{
int num = 0;
while ((long)num < (long)((ulong)size))
{
string text = string.Format("Combat/Battle/Battle_{0}_{1}", combat, num);
GVGCombatInfoDisplay gvgcombatInfoDisplay = new GVGCombatInfoDisplay();
gvgcombatInfoDisplay.Setup(base.PanelObject.transform.Find(text));
gvgcombatInfoDisplay.Set(combat, num);
this.m_GuildCombat.Add(gvgcombatInfoDisplay);
num++;
}
}
private void RefreshCombatHandle()
{
int i = 0;
int count = this.m_GuildCombat.Count;
while (i < count)
{
this.m_GuildCombat[i].SetGroup(this.GetCombatGroup(this.m_GuildCombat[i].RoomID));
i++;
}
XGVGCombatGroupData combatGroup = this.GetCombatGroup(7u);
this.m_GuildCup.SetGuildMember((combatGroup != null && combatGroup.Winner != null) ? combatGroup.Winner : null, null, true);
}
private void RefreshMessage()
{
string text = string.Empty;
switch (this.TimeState)
{
case GuildArenaState.GUILD_ARENA_NOT_BEGIN:
case GuildArenaState.GUILD_ARENA_BEGIN:
case GuildArenaState.GUILD_ARENA_BATTLE_ONE:
text = XStringDefineProxy.GetString("GUILD_ARENA_MESSAGE1");
break;
case GuildArenaState.GUILD_ARENA_BATTLE_TWO:
text = XStringDefineProxy.GetString("GUILD_ARENA_MESSAGE2");
break;
case GuildArenaState.GUILD_ARENA_BATTLE_FINAL:
text = XStringDefineProxy.GetString("GUILD_ARENA_MESSAGE3");
break;
default:
text = string.Empty;
break;
}
this.m_combatTips.SetText(text);
}
}
}
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