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using System;
using KKSG;
using UILib;
using UnityEngine;
namespace XMainClient.UI
{
internal class GVGCombatInfoDisplay
{
public uint RoomID
{
get
{
return this.m_battleID;
}
}
public uint BattleID
{
get
{
return this.m_battleID;
}
}
private GVGCombatGuildDisplay m_guildMemberA;
private GVGCombatGuildDisplay m_guildMemberB;
private IXUIButton m_watchBtn;
private int m_combatID;
private int m_index;
private uint m_battleID;
public void Setup(Transform t)
{
this.m_watchBtn = (t.Find("btn_Watch").GetComponent("XUIButton") as IXUIButton);
this.m_guildMemberA = new GVGCombatGuildDisplay();
this.m_guildMemberA.Setup(t.Find("Team1"));
this.m_guildMemberB = new GVGCombatGuildDisplay();
this.m_guildMemberB.Setup(t.Find("Team2"));
this.m_watchBtn.SetVisible(false);
this.m_watchBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnWatchClick));
}
public void Set(int combat, int index)
{
this.m_combatID = combat;
this.m_index = index;
switch (combat)
{
case 0:
this.m_battleID = (uint)(index + 1);
break;
case 1:
this.m_battleID = (uint)(index + 5);
break;
case 2:
this.m_battleID = 7u;
break;
}
}
public void SetGroup(XGVGCombatGroupData combat)
{
bool flag = combat == null;
if (flag)
{
this.m_watchBtn.ID = 0UL;
this.SetCombatState((CrossGvgRoomState)0, 0u);
}
else
{
this.m_watchBtn.ID = (ulong)combat.WatchID;
this.m_guildMemberA.SetGuildMember(combat.GuildOne, combat.Winner, false);
this.m_guildMemberB.SetGuildMember(combat.GuildTwo, combat.Winner, false);
this.SetCombatState(combat.RoomState, combat.WatchID);
}
}
public void SetCombatState(CrossGvgRoomState state, uint watchID = 0u)
{
this.m_watchBtn.SetVisible(state == CrossGvgRoomState.CGRS_Fighting && watchID > 0u);
}
public void Recycle()
{
bool flag = this.m_guildMemberA != null;
if (flag)
{
this.m_guildMemberA.Recycle();
this.m_guildMemberA = null;
}
bool flag2 = this.m_guildMemberB != null;
if (flag2)
{
this.m_guildMemberB.Recycle();
this.m_guildMemberB = null;
}
}
private bool OnWatchClick(IXUIButton watchBtn)
{
bool flag = watchBtn.ID > 0UL;
if (flag)
{
XSpectateDocument specificDocument = XDocuments.GetSpecificDocument<XSpectateDocument>(XSpectateDocument.uuID);
specificDocument.EnterSpectateBattle((uint)watchBtn.ID, LiveType.LIVE_CROSSGVG);
}
return false;
}
}
}
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