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using System;
using UILib;
using UnityEngine;
namespace XMainClient.UI
{
internal class GVGDuelHandlerBase : DlgHandlerBase
{
private IXUIWrapContent _WrapContent;
private IXUIScrollView _WrapScroll;
private Transform _emptyTransform;
protected IXUILabel m_DuelHelp;
private GVGDuelWrapDisplay _display;
protected override void Init()
{
this._WrapScroll = (base.transform.Find("DuelList").GetComponent("XUIScrollView") as IXUIScrollView);
this._WrapContent = (base.transform.Find("DuelList/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
this.m_DuelHelp = (base.transform.Find("Intro").GetComponent("XUILabel") as IXUILabel);
this._emptyTransform = base.transform.Find("UnApply");
this._WrapContent.RegisterItemUpdateEventHandler(new WrapItemUpdateEventHandler(this.OnItemWrapContentUpdate));
}
public override void OnUnload()
{
bool flag = this._display != null;
if (flag)
{
this._display.Recycle();
this._display = null;
}
base.OnUnload();
}
public override void RefreshData()
{
int duelInfoSize = this.GetDuelInfoSize();
this._WrapContent.SetContentCount(duelInfoSize, false);
this._WrapScroll.ResetPosition();
}
protected void ShowOrHide(bool active)
{
this._emptyTransform.gameObject.SetActive(active);
}
protected virtual void OnEnterScene(IXUISprite sprite)
{
}
protected virtual int GetDuelInfoSize()
{
return 0;
}
protected virtual GVGDuelCombatInfo GetDuelInfo(int index)
{
return null;
}
private void OnItemWrapContentUpdate(Transform t, int index)
{
bool flag = this._display == null;
if (flag)
{
this._display = new GVGDuelWrapDisplay();
}
this._display.Setup(t, index, new SpriteClickEventHandler(this.OnEnterScene));
this._display.Set(this.GetDuelInfo(index));
}
}
}
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