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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class GuildCollectRewardBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public IXUIButton m_Help;
public IXUILabel m_LeftTime;
public XUIPool m_CollectPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public XUIPool m_ItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_Help = (base.transform.Find("Bg/Title/Help").GetComponent("XUIButton") as IXUIButton);
this.m_LeftTime = (base.transform.Find("Bg/LeftTime").GetComponent("XUILabel") as IXUILabel);
Transform transform = base.transform.Find("Bg/Panel/Tpl");
this.m_CollectPool.SetupPool(transform.parent.gameObject, transform.gameObject, 10u, false);
transform = base.transform.Find("Bg/Panel/ItemTpl");
this.m_ItemPool.SetupPool(transform.parent.gameObject, transform.gameObject, 30u, false);
}
}
}
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