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using System;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class GuildInheritProcessDlg : DlgBase<GuildInheritProcessDlg, GuildInheritProcessBehaviour>
{
public override string fileName
{
get
{
return "Guild/GuildInheritProcessDlg";
}
}
public override bool isMainUI
{
get
{
return true;
}
}
private XElapseTimer m_lastTime;
private float m_totalTime;
private GuildInheritProcessDlg.OnSliderProcessEnd _endEvent;
public delegate void OnSliderProcessEnd();
public void ShowProcess(float countdownTime, string mess, string tips, GuildInheritProcessDlg.OnSliderProcessEnd events = null)
{
bool flag = this.m_lastTime == null;
if (flag)
{
this.m_lastTime = new XElapseTimer();
}
this._endEvent = events;
this.m_totalTime = countdownTime;
this.m_lastTime.LeftTime = this.m_totalTime;
this.SetVisibleWithAnimation(true, null);
base.uiBehaviour.mProcessLabel.SetText(mess);
base.uiBehaviour.mContentLabel.SetText(tips);
}
public void HideProcess()
{
this.SetVisibleWithAnimation(false, null);
}
protected override void OnShow()
{
base.OnShow();
}
protected override void OnUnload()
{
this.m_lastTime = null;
base.OnUnload();
}
public override void OnUpdate()
{
base.OnUpdate();
this.UpdateTime();
}
private void UpdateTime()
{
this.m_lastTime.Update();
bool flag = this.m_lastTime.LeftTime > 0f;
if (flag)
{
float value = this.m_lastTime.LeftTime / this.m_totalTime;
base.uiBehaviour.mProcessSlider.Value = value;
}
else
{
this.SetVisibleWithAnimation(false, null);
bool flag2 = this._endEvent != null;
if (flag2)
{
this._endEvent();
}
}
}
}
}
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