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using System;
using UILib;
using UnityEngine;
namespace XMainClient.UI
{
internal class GuildScoreInfo
{
public int Index
{
get
{
return this.m_index;
}
}
private Transform m_transform;
private IXUILabel m_Score;
private IXUILabel m_Value;
private IXUIButton m_Go;
private int m_index;
public void Init(Transform t, int index)
{
this.m_transform = t;
this.m_index = index;
this.m_Score = (t.Find("Score").GetComponent("XUILabel") as IXUILabel);
this.m_Value = (t.Find("Value").GetComponent("XUILabel") as IXUILabel);
this.m_Go = (t.Find("Go").GetComponent("XUIButton") as IXUIButton);
this.m_Go.ID = (ulong)((long)this.m_index);
}
public void SetInfo(uint score, uint value)
{
this.m_Score.SetText(score.ToString());
this.m_Value.SetText(value.ToString());
}
public void RegisterClickEventHandler(ButtonClickEventHandler click)
{
this.m_Go.RegisterClickEventHandler(click);
}
public void Destroy()
{
this.m_Go.RegisterClickEventHandler(null);
}
}
}
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