1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
using System;
using KKSG;
using UILib;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class GuildTerritoryDisplay
{
public Transform transform;
public IXUILabel mGuildName;
public IXUISprite mGuildIcon;
public Transform mOccupy;
public IXUISprite mTerritoryIcon;
public IXUILabel mTerritoryName;
public IXUISprite mTerritorySprite;
public IXUIButton mTerritoryButton;
public Transform mCrossGVGPrimary;
public uint mTerritoryID = 0u;
public void Init(uint territoryID, Transform t)
{
this.transform = t;
this.mTerritoryID = territoryID;
this.mOccupy = this.transform.Find("guildname/Occupy");
this.mGuildName = (this.transform.Find("guildname/Occupy/GuildName").GetComponent("XUILabel") as IXUILabel);
this.mGuildIcon = (this.transform.Find("guildname/Occupy/GuildIcon").GetComponent("XUISprite") as IXUISprite);
this.mTerritoryIcon = (this.transform.Find("guildname/Icon").GetComponent("XUISprite") as IXUISprite);
this.mTerritoryName = (this.transform.Find("guildname/Name").GetComponent("XUILabel") as IXUILabel);
this.mTerritorySprite = (this.transform.Find("Sprite").GetComponent("XUISprite") as IXUISprite);
this.mTerritoryButton = (this.transform.GetComponent("XUIButton") as IXUIButton);
this.mTerritoryButton.ID = (ulong)((long)int.Parse(this.transform.name));
this.mCrossGVGPrimary = this.transform.Find("CrossGVGPrimary");
this.mTerritoryButton.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnTerritoryClick));
this.Clear();
}
private void Clear()
{
this.mOccupy.gameObject.SetActive(false);
this.mCrossGVGPrimary.gameObject.SetActive(false);
}
public void Refresh()
{
XGuildTerritoryDocument specificDocument = XDocuments.GetSpecificDocument<XGuildTerritoryDocument>(XGuildTerritoryDocument.uuID);
XCrossGVGDocument specificDocument2 = XDocuments.GetSpecificDocument<XCrossGVGDocument>(XCrossGVGDocument.uuID);
CityData cityData;
bool flag = specificDocument.TryGetCityData(this.mTerritoryID, out cityData);
if (flag)
{
this.mOccupy.gameObject.SetActive(cityData.guildid > 0UL);
this.mGuildName.SetText(cityData.guildname);
XSingleton<XDebug>.singleton.AddGreenLog("cityData Singlon :", cityData.type.ToString(), null, null, null, null);
string sprite;
float alpha;
switch (cityData.type)
{
case GUILDTERRTYPE.ALLIANCE:
sprite = "Guild_icon05";
alpha = 1f;
goto IL_DD;
case GUILDTERRTYPE.TERR_WARING:
case GUILDTERRTYPE.WAITING:
sprite = "Guild_icon06";
alpha = 1f;
goto IL_DD;
}
sprite = string.Empty;
alpha = 0f;
IL_DD:
this.mTerritoryIcon.SetAlpha(alpha);
this.mTerritoryIcon.SetSprite(sprite);
this.mTerritoryIcon.MakePixelPerfect();
uint targetTerrioryType = specificDocument.GetTargetTerrioryType(this.mTerritoryID);
uint @int = (uint)XSingleton<XGlobalConfig>.singleton.GetInt("CrossGvgTerrLevel");
this.mCrossGVGPrimary.gameObject.SetActive(specificDocument2.TimeStep == CrossGvgTimeState.CGVG_Select && targetTerrioryType >= @int);
}
else
{
this.mOccupy.gameObject.SetActive(false);
this.mTerritoryIcon.SetAlpha(0f);
this.mCrossGVGPrimary.gameObject.SetActive(false);
}
}
private bool OnTerritoryClick(IXUIButton btn)
{
uint uid = (uint)btn.ID;
XGuildTerritoryDocument specificDocument = XDocuments.GetSpecificDocument<XGuildTerritoryDocument>(XGuildTerritoryDocument.uuID);
specificDocument.SendGuildTerritoryChallInfo(uid);
XSingleton<XDebug>.singleton.AddGreenLog("OnTerritoryClick:", uid.ToString(), null, null, null, null);
return true;
}
}
}
|