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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class GuildTerritoryMainBehaviour : DlgBehaviourBase
{
public IXUIButton mClose;
public IXUIButton mMessage;
public IXUILabel mContent;
public IXUIButton mHelp;
public IXUIButton mRwd;
public IXUIScrollView mScrollView;
public IXUIWrapContent mWrapContent;
public IXUILabel mTerritoryName;
public IXUILabel mTerritoryTarget;
public Transform mTerritoryTransform;
public Transform mCrossGVG;
public IXUILabel mCrossGVGDescribe;
private void Awake()
{
this.mClose = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.mMessage = (base.transform.Find("Bg/OK").GetComponent("XUIButton") as IXUIButton);
this.mContent = (base.transform.Find("Bg/Message").GetComponent("XUILabel") as IXUILabel);
this.mScrollView = (base.transform.Find("Bg/ScrollView").GetComponent("XUIScrollView") as IXUIScrollView);
this.mWrapContent = (base.transform.Find("Bg/ScrollView/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
this.mHelp = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton);
this.mRwd = (base.transform.Find("Bg/Rwd").GetComponent("XUIButton") as IXUIButton);
this.mTerritoryName = (base.transform.Find("Bg/Name").GetComponent("XUILabel") as IXUILabel);
this.mTerritoryTarget = (base.transform.Find("Bg/Target").GetComponent("XUILabel") as IXUILabel);
this.mTerritoryTransform = base.transform.Find("Bg/Territories");
this.mCrossGVG = base.transform.Find("Bg/CrossGVG");
this.mCrossGVGDescribe = (base.transform.Find("Bg/CrossGVG/Describe").GetComponent("XUILabel") as IXUILabel);
}
}
}
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