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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class HallFameBehavior : DlgBehaviourBase
{
public IXUIButton CloseBtn;
public IXUIButton RankBtn;
public IXUIButton ShareBtn;
public IXUIButton SupportBtn;
public IXUIButton HelpBtn;
public IXUILabel DateSeasonLabel;
public XUIPool TabPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public Transform RoleList;
public Transform RoleDetail;
public Transform RecentEmpty;
public Transform CurrentEmpty;
public GameObject EffectWidget;
private void Awake()
{
this.CloseBtn = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.RankBtn = (base.transform.Find("Bg/RankList").GetComponent("XUIButton") as IXUIButton);
this.ShareBtn = (base.transform.Find("Bg/BtnShare").GetComponent("XUIButton") as IXUIButton);
this.SupportBtn = (base.transform.Find("Bg/Support").GetComponent("XUIButton") as IXUIButton);
this.HelpBtn = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton);
this.DateSeasonLabel = (base.transform.Find("Bg/date").GetComponent("XUILabel") as IXUILabel);
Transform transform = base.transform.Find("Bg/Tabs/TabTpl");
this.TabPool.SetupPool(transform.parent.gameObject, transform.gameObject, 4u, false);
this.RoleList = base.transform.Find("Bg/RoleList");
this.RoleDetail = base.transform.Find("Bg/RoleDetail");
this.RecentEmpty = this.RoleDetail.Find("HistoryRecord/Emport");
this.CurrentEmpty = this.RoleDetail.Find("Empty");
this.EffectWidget = base.transform.Find("Bg/EffectWidget").gameObject;
}
}
}
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