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path: root/Client/Assets/Scripts/XMainClient/UI/IGVGBattleMember.cs
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using System;
using UnityEngine;

namespace XMainClient.UI
{
	internal interface IGVGBattleMember
	{
		void Setup(GameObject sv, int index);

		void ReFreshData(GVGBattleInfo battleInfo);

		void SetActive(bool active);

		bool IsActive();

		void OnUpdate();

		void Recycle();
	}
}