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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class ItemAccessDlgBehaviour : DlgBehaviourBase
{
public GameObject m_Item;
public XUIPool m_RecordPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUIScrollView m_RecordScrollView;
public IXUIButton m_Close;
public GameObject m_BossItem;
public IXUILabel m_bossDec;
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_Item = base.transform.Find("Bg/Item").gameObject;
this.m_BossItem = base.transform.Find("Bg/Boss").gameObject;
this.m_bossDec = (this.m_BossItem.transform.Find("Des").GetComponent("XUILabel") as IXUILabel);
Transform transform = base.transform.Find("Bg/ListPanel/ItemTpl");
this.m_RecordPool.SetupPool(transform.parent.gameObject, transform.gameObject, 4u, false);
this.m_RecordScrollView = (base.transform.Find("Bg/ListPanel").GetComponent("XUIScrollView") as IXUIScrollView);
}
}
}
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