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using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class ItemIconListDlg : DlgBase<ItemIconListDlg, ItemIconListDlgBehaviour>
{
public override string fileName
{
get
{
return "Common/ItemIconListDlg";
}
}
public override int layer
{
get
{
return 100;
}
}
public override bool autoload
{
get
{
return true;
}
}
protected override void Init()
{
}
public override void RegisterEvent()
{
base.uiBehaviour.m_Close.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnCloseClicked));
}
public void SetTitle(string text)
{
base.uiBehaviour.m_Title.SetText(text);
}
private Rect _GetValidRect()
{
Rect result = default(Rect);
result.Set((float)(-(float)(XSingleton<XGameUI>.singleton.Base_UI_Width - base.uiBehaviour.m_Bg.spriteWidth) / 2), (float)(-(float)(XSingleton<XGameUI>.singleton.Base_UI_Height - base.uiBehaviour.m_Bg.spriteHeight) / 2), (float)(XSingleton<XGameUI>.singleton.Base_UI_Width - base.uiBehaviour.m_Bg.spriteWidth), (float)(XSingleton<XGameUI>.singleton.Base_UI_Height - base.uiBehaviour.m_Bg.spriteHeight));
return result;
}
public void SetGlobalPosition(Vector3 position)
{
base.uiBehaviour.m_Bg.gameObject.transform.position = position;
Vector3 localPosition = base.uiBehaviour.m_Bg.gameObject.transform.localPosition;
localPosition.y -= (float)(base.uiBehaviour.m_Bg.spriteHeight / 2 + 50);
Rect rect = this._GetValidRect();
base.uiBehaviour.m_Arrow.gameObject.SetActive(false);
base.uiBehaviour.m_ArrowDown.gameObject.SetActive(false);
Transform transform = base.uiBehaviour.m_Arrow;
bool flag = localPosition.y < rect.yMin;
if (flag)
{
localPosition.y = base.uiBehaviour.m_Bg.gameObject.transform.localPosition.y + (float)(base.uiBehaviour.m_Bg.spriteHeight / 2 + 50);
transform = base.uiBehaviour.m_ArrowDown;
}
localPosition.x = Mathf.Max(rect.xMin, localPosition.x);
localPosition.x = Mathf.Min(rect.xMax, localPosition.x);
localPosition.y = Mathf.Max(rect.yMin, localPosition.y);
localPosition.y = Mathf.Min(rect.yMax, localPosition.y);
base.uiBehaviour.m_Bg.gameObject.transform.localPosition = localPosition;
transform.position = new Vector3(position.x, transform.position.y, transform.position.z);
float num = Mathf.Clamp(transform.localPosition.x, (float)(-(float)base.uiBehaviour.m_Bg.spriteWidth / 2 + 5), (float)(base.uiBehaviour.m_Bg.spriteWidth / 2 - 5));
transform.localPosition = new Vector3(num, transform.localPosition.y, transform.localPosition.z);
transform.gameObject.SetActive(true);
this.SetVisible(true, true);
}
public void Show(List<uint> itemid, List<uint> itemCount, bool isCamp = false)
{
this.SetVisible(true, true);
bool flag = itemid.Count != itemCount.Count;
if (flag)
{
XSingleton<XDebug>.singleton.AddErrorLog("itemid.Count != itemCount.Count", null, null, null, null, null);
}
else
{
bool flag2 = isCamp && itemid.Count < 2;
if (flag2)
{
XSingleton<XDebug>.singleton.AddErrorLog("itemid.Count <2", null, null, null, null, null);
}
else
{
float num = 0f;
if (isCamp)
{
num = (float)(-(float)base.uiBehaviour.m_Split.spriteWidth) * 0.5f;
base.uiBehaviour.m_Split.SetVisible(true);
}
else
{
base.uiBehaviour.m_Split.SetVisible(false);
}
base.uiBehaviour.m_ItemPool.FakeReturnAll();
float num2 = (float)itemid.Count * 0.5f - 0.5f;
Vector3 tplPos = base.uiBehaviour.m_ItemPool.TplPos;
for (int i = 0; i < itemid.Count; i++)
{
GameObject gameObject = base.uiBehaviour.m_ItemPool.FetchGameObject(false);
XSingleton<XItemDrawerMgr>.singleton.normalItemDrawer.DrawItem(gameObject, (int)itemid[i], (int)itemCount[i], false);
gameObject.transform.localPosition = new Vector3(((float)i - num2) * (float)base.uiBehaviour.m_ItemPool.TplWidth + num, tplPos.y);
bool flag3 = isCamp && i == itemid.Count - 1;
if (flag3)
{
gameObject.transform.localPosition += new Vector3((float)base.uiBehaviour.m_Split.spriteWidth, 0f, 0f);
base.uiBehaviour.m_SplitPos.transform.localPosition = gameObject.transform.localPosition;
}
IXUISprite ixuisprite = gameObject.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
ixuisprite.ID = (ulong)itemid[i];
ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(XSingleton<UiUtility>.singleton.OnItemClick));
}
base.uiBehaviour.m_ItemPool.ActualReturnAll(false);
int num3 = base.uiBehaviour.m_ItemPool.ActiveCount * base.uiBehaviour.m_ItemPool.TplWidth;
if (isCamp)
{
num3 += base.uiBehaviour.m_Split.spriteWidth;
}
num3 -= base.uiBehaviour.m_BorderWidth;
num3 = Mathf.Max(num3, base.uiBehaviour.m_MinFrame.spriteWidth);
base.uiBehaviour.m_Bg.spriteWidth = num3;
base.uiBehaviour.m_Title.gameObject.transform.localPosition = new Vector3((float)(-(float)base.uiBehaviour.m_ItemPool.TplWidth) * 0.5f + num, base.uiBehaviour.m_Title.gameObject.transform.localPosition.y);
}
}
}
private void OnCloseClicked(IXUISprite iSp)
{
this.SetVisible(false, true);
}
}
}
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