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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class ItemUseListDlgBehaviour : DlgBehaviourBase
{
public IXUILabel m_Title = null;
public IXUISprite m_Bg = null;
public IXUISprite m_Close = null;
public IXUIWrapContent m_WrapContent;
public IXUIScrollView m_ScrollView;
private void Awake()
{
Transform transform = base.transform.Find("Bg/Title/Label");
this.m_Title = (transform.GetComponent("XUILabel") as IXUILabel);
transform = base.transform.Find("Bg/Close");
this.m_Close = (transform.GetComponent("XUISprite") as IXUISprite);
transform = base.transform.Find("Bg");
this.m_Bg = (transform.GetComponent("XUISprite") as IXUISprite);
transform = base.transform.Find("Bg/ScrollView");
this.m_ScrollView = (transform.GetComponent("XUIScrollView") as IXUIScrollView);
transform = base.transform.Find("Bg/ScrollView/WrapContent");
this.m_WrapContent = (transform.GetComponent("XUIWrapContent") as IXUIWrapContent);
}
}
}
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