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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class LoadingDlgBehaviour : DlgBehaviourBase
{
public IXUIProgress m_LoadingProgress = null;
public Transform m_LoadingBg = null;
public Transform m_Canvas = null;
public IXUILabel m_LoadingTips = null;
public IXUITexture m_LoadingPic = null;
public IXUILabel m_WaitForOthersTip = null;
public IXUISprite m_Dog = null;
private void Awake()
{
Transform transform = base.transform.Find("Dynamics/LoadingProgress");
this.m_LoadingProgress = (transform.GetComponent("XUIProgress") as IXUIProgress);
this.m_Dog = (transform.Find("Dog/").GetComponent("XUISprite") as IXUISprite);
this.m_Canvas = base.transform.Find("fade_canvas");
this.m_LoadingTips = (base.transform.Find("Bg/Label").GetComponent("XUILabel") as IXUILabel);
this.m_LoadingBg = base.transform.Find("Bg");
this.m_LoadingPic = (base.transform.Find("Bg").GetComponent("XUITexture") as IXUITexture);
this.m_WaitForOthersTip = (base.transform.Find("Bg/WaitOthers").GetComponent("XUILabel") as IXUILabel);
this.m_Canvas.gameObject.SetActive(false);
}
}
}
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