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using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class LuckyTurntableRecordView : DlgBase<LuckyTurntableRecordView, LuckyTurntableRecordBehaviour>
{
public override string fileName
{
get
{
return "OperatingActivity/LuckyRecordDlg";
}
}
private IXUIButton m_btnBack;
private IXUIButton m_btnClose;
private XUIPool m_ItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private Transform m_root;
private Dictionary<int, int> m_map = new Dictionary<int, int>();
protected override void Init()
{
this.m_btnBack = (base.uiBehaviour.transform.Find("backclick").GetComponent("XUIButton") as IXUIButton);
this.m_btnClose = (base.uiBehaviour.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_root = base.uiBehaviour.transform.Find("Bg/ScrollView");
GameObject gameObject = base.uiBehaviour.transform.Find("Bg/ScrollView/Item").gameObject;
this.m_ItemPool.SetupPool(this.m_root.gameObject, gameObject, 8u, false);
}
public void ShowList(List<KeyValuePair<int, int>> list)
{
this.m_map.Clear();
foreach (KeyValuePair<int, int> keyValuePair in list)
{
bool flag = !this.m_map.ContainsKey(keyValuePair.Key);
if (flag)
{
this.m_map[keyValuePair.Key] = 0;
}
Dictionary<int, int> map = this.m_map;
int key = keyValuePair.Key;
map[key] += keyValuePair.Value;
}
this.SetVisibleWithAnimation(true, null);
this.RefreshList();
}
public void RefreshList()
{
this.m_ItemPool.ReturnAll(false);
List<KeyValuePair<int, int>> list = new List<KeyValuePair<int, int>>(this.m_map);
list.Sort(delegate(KeyValuePair<int, int> a, KeyValuePair<int, int> b)
{
ItemList.RowData itemConf = XBagDocument.GetItemConf(a.Key);
ItemList.RowData itemConf2 = XBagDocument.GetItemConf(b.Key);
bool flag = itemConf == null;
int result;
if (flag)
{
result = 1;
}
else
{
bool flag2 = itemConf2 == null;
if (flag2)
{
result = -1;
}
else
{
bool flag3 = itemConf.ItemQuality > itemConf2.ItemQuality;
if (flag3)
{
result = -1;
}
else
{
bool flag4 = itemConf.ItemQuality < itemConf2.ItemQuality;
if (flag4)
{
result = 1;
}
else
{
result = itemConf.SortID.CompareTo(itemConf2.SortID);
}
}
}
}
return result;
});
for (int i = 0; i < list.Count; i++)
{
KeyValuePair<int, int> keyValuePair = list[i];
GameObject gameObject = this.m_ItemPool.FetchGameObject(false);
gameObject.name = keyValuePair.Key.ToString();
gameObject.transform.localPosition = new Vector3((float)(i * this.m_ItemPool.TplWidth), 0f, 0f) + this.m_ItemPool.TplPos;
IXUISprite ixuisprite = gameObject.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
ixuisprite.ID = (ulong)((long)keyValuePair.Key);
XSingleton<XItemDrawerMgr>.singleton.normalItemDrawer.DrawItem(gameObject, keyValuePair.Key, keyValuePair.Value, false);
ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(XSingleton<UiUtility>.singleton.OnItemClick));
}
}
public override void RegisterEvent()
{
this.m_btnClose.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseClicked));
this.m_btnBack.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseClicked));
}
private bool OnCloseClicked(IXUIButton sp)
{
this.SetVisibleWithAnimation(false, null);
return true;
}
}
}
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