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using System;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class MobaActivityDlg : TabDlgBase<MobaActivityDlg>
{
public override string fileName
{
get
{
return "GameSystem/DailyActivity/MobaActivityDlg";
}
}
public override int group
{
get
{
return 1;
}
}
protected override bool bHorizontal
{
get
{
return false;
}
}
public PVPActivityDlg _PVPActivityView;
private Transform parent;
protected override void Init()
{
base.Init();
base.RegisterSubSysRedPointMgr(XSysDefine.XSys_MobaAcitivity);
}
protected override void OnLoad()
{
base.OnLoad();
this.parent = base.uiBehaviour.transform.Find("Bg");
}
protected override void OnUnload()
{
base.OnUnload();
DlgHandlerBase.EnsureUnload<PVPActivityDlg>(ref this._PVPActivityView);
}
public override void SetupHandlers(XSysDefine sys)
{
XSysDefine xsysDefine = sys;
if (xsysDefine != XSysDefine.XSys_PVPAcitivity)
{
XSingleton<XDebug>.singleton.AddErrorLog("System has not finished:", sys.ToString(), null, null, null, null);
}
else
{
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<PVPActivityDlg>(ref this._PVPActivityView, this.parent, true, this));
}
}
public void ShowSubSystem(XSysDefine sys)
{
bool flag = !base.IsLoaded();
if (flag)
{
base.Load();
}
base.ShowSubGamsSystem(sys);
}
}
}
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