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using System;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class PressTipsDlg : DlgBase<PressTipsDlg, PressTipsBehaviour>
{
public override string fileName
{
get
{
return "Common/PressTipDlg";
}
}
public override bool isHideChat
{
get
{
return false;
}
}
private string _contentKey;
private Vector3 _offset;
private Vector3 _pos;
public void Setup(bool show, string key, Vector3 pos, Vector3 offset)
{
if (show)
{
this._contentKey = key;
this._offset = offset;
this._pos = pos;
bool flag = !base.IsVisible();
if (flag)
{
this._Show();
}
else
{
this.RefreshData();
}
}
else
{
bool flag2 = base.IsVisible();
if (flag2)
{
this._Close();
}
}
}
protected override void OnShow()
{
base.OnShow();
this.RefreshData();
}
private void RefreshData()
{
bool flag = string.IsNullOrEmpty(this._contentKey);
if (flag)
{
this._Close();
}
else
{
base.uiBehaviour.transform.position = this._pos;
base.uiBehaviour.transform.localPosition += this._offset;
base.uiBehaviour._ContentValue.SetText(XSingleton<UiUtility>.singleton.ReplaceReturn(XStringDefineProxy.GetString(this._contentKey)));
}
}
private void _Close()
{
this.SetVisibleWithAnimation(false, null);
}
private void _Show()
{
this.SetVisibleWithAnimation(true, null);
}
}
}
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