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using System;
using UILib;
using UnityEngine;
namespace XMainClient.UI
{
internal class ReceiveEnergyPanelModelView
{
public IXUILabel m_lbNum;
public IXUISprite m_sprFinish;
public IXUISprite m_EnerySpr;
public GameObject m_ItemGo;
public IXUISprite m_ItemIcon;
public IXUILabel m_ItemNumLab;
public void FindFrom(Transform t)
{
bool flag = null == t;
if (!flag)
{
this.m_lbNum = (t.GetComponent("XUILabel") as IXUILabel);
this.m_sprFinish = (t.Find("F").GetComponent("XUISprite") as IXUISprite);
this.m_EnerySpr = (t.Find("Icon").GetComponent("XUISprite") as IXUISprite);
Transform transform = t.Find("Item");
bool flag2 = transform != null;
if (flag2)
{
this.m_ItemGo = transform.gameObject;
this.m_ItemNumLab = (transform.Find("Num").GetComponent("XUILabel") as IXUILabel);
this.m_ItemIcon = (transform.Find("Icon1").GetComponent("XUISprite") as IXUISprite);
}
}
}
}
}
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