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using System;
using System.Collections.Generic;
using KKSG;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class SpriteMainFrame : DlgHandlerBase
{
protected override string FileName
{
get
{
return "GameSystem/SpriteSystem/SpriteMainFrame";
}
}
private XSpriteSystemDocument _doc;
public IXUISprite m_StarUpBtn;
private IXUISprite m_AwakeBtn;
private GameObject m_FeedGo;
private GameObject m_FoodList;
private IXUIProgress m_Exp;
private IXUILabel m_ExpNum;
private IXUILabel m_Level;
private Transform m_EffectParent;
private GameObject m_FeedBtnRedPoint;
private XUIPool m_FoodPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public SpriteSelectHandler _SpriteSelectHandler;
public XSpriteAvatarHandler _SpriteAvatarHandler;
public XSpriteAttributeHandler _SpritePropertyHandler;
public int CurrentClick = 10000;
public IXUISprite m_CurrentClickSprite;
private float _lastEffectTime = 0f;
private float[] _lastFeedTime = new float[3];
private float[] _lastClickTime = new float[3];
private bool[] _feedState = new bool[3];
private IXUILabel[] m_FoodNum;
private float _feedInterval;
private float _feedStart;
public bool AnimEnd = true;
private int _animLevelTarget;
private int _animCurrLevel;
private float _AnimExpTarget;
private float _animSpeed = 0.1f;
private XFx _fxFirework;
protected override void Init()
{
base.Init();
this._doc = XDocuments.GetSpecificDocument<XSpriteSystemDocument>(XSpriteSystemDocument.uuID);
this._feedInterval = float.Parse(XSingleton<XGlobalConfig>.singleton.GetValue("SpriteFeedIntervalTime"));
this._feedStart = float.Parse(XSingleton<XGlobalConfig>.singleton.GetValue("SpriteFeedStartTime"));
this.m_AwakeBtn = (base.PanelObject.transform.Find("Other/AwakeBtn").GetComponent("XUISprite") as IXUISprite);
this.m_StarUpBtn = (base.PanelObject.transform.Find("Other/StarUpBtn").GetComponent("XUISprite") as IXUISprite);
this.m_FeedGo = base.PanelObject.transform.Find("Other/FeedBtn").gameObject;
this.m_FeedBtnRedPoint = this.m_FeedGo.transform.Find("RedPoint").gameObject;
this.m_FoodList = base.PanelObject.transform.Find("Other/FoodList").gameObject;
this.m_Exp = (base.PanelObject.transform.Find("Other/Exp/ProgressBar").GetComponent("XUIProgress") as IXUIProgress);
this.m_ExpNum = (base.PanelObject.transform.Find("Other/Exp/Progress").GetComponent("XUILabel") as IXUILabel);
this.m_Level = (base.PanelObject.transform.Find("Other/Level").GetComponent("XUILabel") as IXUILabel);
this.m_EffectParent = base.PanelObject.transform.Find("Other/FeedEffect");
Transform transform = base.PanelObject.transform.Find("Other/FoodList/ItemTpl");
this.m_FoodPool.SetupPool(transform.parent.gameObject, transform.gameObject, 3u, false);
IXUICheckBox ixuicheckBox = this.m_FeedGo.GetComponent("XUICheckBox") as IXUICheckBox;
ixuicheckBox.RegisterOnCheckEventHandler(new CheckBoxOnCheckEventHandler(this.OnFeedBtnClick));
Vector3 tplPos = this.m_FoodPool.TplPos;
this.m_FoodNum = new IXUILabel[(int)this._doc.FoodList.Count];
for (int i = 0; i < (int)this._doc.FoodList.Count; i++)
{
GameObject gameObject = this.m_FoodPool.FetchGameObject(false);
gameObject.transform.localPosition = new Vector3(tplPos.x, tplPos.y + (float)(((int)this._doc.FoodList.Count - i - 1) * this.m_FoodPool.TplHeight));
IXUISprite ixuisprite = gameObject.GetComponent("XUISprite") as IXUISprite;
ixuisprite.ID = (ulong)((long)i);
ixuisprite.RegisterSpritePressEventHandler(new SpritePressEventHandler(this.OnFoodBtnPress));
XSingleton<XItemDrawerMgr>.singleton.normalItemDrawer.DrawItem(gameObject, this._doc.FoodList[i, 0], 2, false);
this.m_FoodNum[i] = (ixuisprite.gameObject.transform.Find("Num").GetComponent("XUILabel") as IXUILabel);
}
DlgHandlerBase.EnsureCreate<XSpriteAttributeHandler>(ref this._SpritePropertyHandler, base.PanelObject.transform.Find("PropertyHandlerParent"), true, this);
DlgHandlerBase.EnsureCreate<XSpriteAvatarHandler>(ref this._SpriteAvatarHandler, base.PanelObject.transform.Find("AvatarHandlerParent"), true, this);
DlgHandlerBase.EnsureCreate<SpriteSelectHandler>(ref this._SpriteSelectHandler, base.PanelObject.transform.Find("SelectHandlerParent"), false, this);
}
protected override void OnShow()
{
base.OnShow();
this._SpriteAvatarHandler.SetVisible(true);
this._SpriteAvatarHandler.HideAvatar();
this.m_Exp.value = 0f;
this.m_ExpNum.SetText("0/0");
this.m_Level.SetText("Lv.0");
this.CurrentClick = 10000;
this._SpriteSelectHandler.SetVisible(true);
this._SpritePropertyHandler.SetSpriteAttributeInfo((this.CurrentClick < this._doc.SpriteList.Count) ? this._doc.SpriteList[this.CurrentClick] : null, XSingleton<XAttributeMgr>.singleton.XPlayerData, null);
XWelfareDocument specificDocument = XDocuments.GetSpecificDocument<XWelfareDocument>(XWelfareDocument.uuID);
this.RefreshFoodNum();
this.RefreshAwakeBtn();
}
private void CheckLastAwakeFinished()
{
bool flag = this._doc._AwakeSpriteData != null;
if (flag)
{
for (int i = 0; i < this._doc.SpriteList.Count; i++)
{
bool flag2 = this._doc.SpriteList[i].uid == this._doc._AwakeSpriteData.uid;
if (flag2)
{
DlgBase<SpriteSystemDlg, TabDlgBehaviour>.singleton.OpenWindows(SpriteWindow.Awake);
DlgBase<SpriteSystemDlg, TabDlgBehaviour>.singleton._AwakeWindow.SetSpritesInfo(this._doc.SpriteList[i], this._doc._AwakeSpriteData);
this._doc._AwakeSpriteData = null;
break;
}
}
}
}
protected override void OnHide()
{
base.OnHide();
this._SpriteSelectHandler.SetVisible(false);
this._SpriteAvatarHandler.SetVisible(false);
this.CurrentClick = 10000;
for (int i = 0; i < 3; i++)
{
this._feedState[i] = false;
}
bool flag = this._fxFirework != null;
if (flag)
{
XSingleton<XFxMgr>.singleton.DestroyFx(this._fxFirework, true);
this._fxFirework = null;
}
this.AnimEnd = true;
}
public override void OnUnload()
{
DlgHandlerBase.EnsureUnload<SpriteSelectHandler>(ref this._SpriteSelectHandler);
DlgHandlerBase.EnsureUnload<XSpriteAttributeHandler>(ref this._SpritePropertyHandler);
DlgHandlerBase.EnsureUnload<XSpriteAvatarHandler>(ref this._SpriteAvatarHandler);
bool flag = this._fxFirework != null;
if (flag)
{
XSingleton<XFxMgr>.singleton.DestroyFx(this._fxFirework, true);
this._fxFirework = null;
}
base.OnUnload();
}
public override void RegisterEvent()
{
base.RegisterEvent();
this.m_StarUpBtn.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnStarUpBtnClick));
this.m_AwakeBtn.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnAwakeBtnClick));
}
private void LevelUp()
{
XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("SpriteLevelUpTips"), "fece00");
}
private void RefreshFoodNum()
{
for (int i = 0; i < (int)this._doc.FoodList.Count; i++)
{
this.m_FoodNum[i].SetText(XBagDocument.BagDoc.GetItemCount(this._doc.FoodList[i, 0]).ToString());
}
this.RefreshFeedBtnRedPoint();
}
private void RefreshFeedBtnRedPoint()
{
this.m_FeedBtnRedPoint.SetActive(!this._doc.isSpriteFoodEmpty() && this.CurrentClick != 10000 && this._doc.isSpriteFight(this._doc.SpriteList[this.CurrentClick].uid) && this._doc.isSpriteNeed2Feed(this._doc.SpriteList[this.CurrentClick].uid, false));
}
public void OnStarUpBtnClick(IXUISprite btn)
{
bool flag = this.CurrentClick == 10000;
if (!flag)
{
DlgBase<SpriteSystemDlg, TabDlgBehaviour>.singleton.OpenWindows(SpriteWindow.StarUp);
}
}
public bool OnFeedBtnClick(IXUICheckBox icb)
{
this.m_FoodList.SetActive(icb.bChecked);
return true;
}
public void RefreshAwakeBtn()
{
}
private bool AwakeItemEnough(ref uint consumeCount)
{
bool flag = this.CurrentClick > this._doc.SpriteList.Count;
bool result;
if (flag)
{
result = false;
}
else
{
ulong itemCount = XSingleton<XGame>.singleton.Doc.XBagDoc.GetItemCount(XSingleton<XGlobalConfig>.singleton.GetInt("SpriteAwakeItemID"));
uint spriteQuality = this._doc._SpriteTable.GetBySpriteID(this._doc.SpriteList[this.CurrentClick].SpriteID).SpriteQuality;
List<string> stringList = XSingleton<XGlobalConfig>.singleton.GetStringList("SpriteAwakeConsume");
bool flag2 = (ulong)spriteQuality >= (ulong)((long)stringList.Count);
if (flag2)
{
XSingleton<XDebug>.singleton.AddErrorLog("Sprite Quality Error", null, null, null, null, null);
result = false;
}
else
{
consumeCount = uint.Parse(stringList[(int)spriteQuality]);
bool flag3 = itemCount < (ulong)consumeCount;
result = !flag3;
}
}
return result;
}
public void OnAwakeBtnClick(IXUISprite btn)
{
bool flag = this.CurrentClick >= this._doc.SpriteList.Count;
if (!flag)
{
int @int = XSingleton<XGlobalConfig>.singleton.GetInt("SpriteAwakeMinLevel");
bool flag2 = (ulong)XSingleton<XAttributeMgr>.singleton.XPlayerData.Level < (ulong)((long)@int);
if (flag2)
{
XSingleton<UiUtility>.singleton.ShowSystemTip(string.Format(XStringDefineProxy.GetString("SpriteAwakeLevelLimit"), @int), "fece00");
}
else
{
uint num = 0u;
bool flag3 = !this.AwakeItemEnough(ref num);
if (flag3)
{
XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("SpriteAwake_Error", new object[]
{
num
}), "fece00");
XSingleton<UiUtility>.singleton.ShowItemAccess(XSingleton<XGlobalConfig>.singleton.GetInt("SpriteAwakeItemID"), null);
}
else
{
bool tempTip = DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.GetTempTip(XTempTipDefine.OD_SPRITE_AWAKE);
if (tempTip)
{
this._doc.ReqSpriteOperation(SpriteType.Sprite_Awake);
}
else
{
string mainLabel = string.Format("{0}\n{1}\n{2}", XStringDefineProxy.GetString("SpriteAwake_Title"), XStringDefineProxy.GetString("SpriteAwake_Tip"), XStringDefineProxy.GetString("SpriteAwake_Consume", new object[]
{
XLabelSymbolHelper.FormatSmallIcon(XSingleton<XGlobalConfig>.singleton.GetInt("SpriteAwakeItemID")),
num
}));
string @string = XStringDefineProxy.GetString("COMMON_OK");
string string2 = XStringDefineProxy.GetString("COMMON_CANCEL");
DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetVisible(true, true);
DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetSingleButtonMode(false);
DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.ShowNoTip(XTempTipDefine.OD_SPRITE_AWAKE);
DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetLabelsWithSymbols(mainLabel, @string, string2);
DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetModalCallback(new ButtonClickEventHandler(this.OnEnsureAwakeClick), null);
}
}
}
}
}
private bool OnEnsureAwakeClick(IXUIButton btn)
{
DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetVisible(false, true);
this._doc.ReqSpriteOperation(SpriteType.Sprite_Awake);
return true;
}
public void OnServerReturn(ulong uid)
{
bool flag = !base.IsVisible();
if (!flag)
{
SpriteInfo spriteInfo = this._doc.SpriteList[this.CurrentClick];
bool flag2 = uid != spriteInfo.uid;
if (!flag2)
{
this.AnimEnd = false;
this._animLevelTarget = (int)spriteInfo.Level;
uint spriteLevelUpExp = this._doc.GetSpriteLevelUpExp(this.CurrentClick);
this._AnimExpTarget = spriteInfo.Exp * 1f / spriteLevelUpExp;
this.RefreshFoodNum();
bool flag3 = this._doc.isSpriteFoodEmpty();
if (flag3)
{
this._SpriteSelectHandler.SetSpriteList(this._doc.SpriteList, false);
}
bool flag4 = Time.time - this._lastEffectTime > 3f;
if (flag4)
{
this._lastEffectTime = Time.time;
bool flag5 = this._fxFirework != null;
if (flag5)
{
XSingleton<XFxMgr>.singleton.DestroyFx(this._fxFirework, true);
}
this._fxFirework = XSingleton<XFxMgr>.singleton.CreateAndPlay("Effects/FX_Particle/UIfx/UI_jl_weiyang", this.m_EffectParent, Vector3.zero, Vector3.one, 1f, true, 2f, true);
}
}
}
}
public void SetAvatar()
{
this._SpriteAvatarHandler.SetSpriteInfoByIndex(this.CurrentClick, 0, false, false);
}
private void SetExp()
{
SpriteInfo spriteInfo = this._doc.SpriteList[this.CurrentClick];
uint spriteLevelUpExpByLevel = this._doc.GetSpriteLevelUpExpByLevel(this.CurrentClick, this._animCurrLevel);
float num = this.m_Exp.value + this._animSpeed;
bool flag = (this._animCurrLevel == this._animLevelTarget && num > this._AnimExpTarget) || this._animCurrLevel > this._animLevelTarget;
if (flag)
{
this.AnimEnd = true;
this._animCurrLevel = this._animLevelTarget;
num = this._AnimExpTarget;
this._SpriteSelectHandler.SetSpriteList(this._doc.SpriteList, false);
}
bool flag2 = num > 1f;
if (flag2)
{
num = 0f;
this._animCurrLevel++;
XSingleton<XDebug>.singleton.AddLog(string.Format("Sprite level up to {0}", this._animCurrLevel), null, null, null, null, null, XDebugColor.XDebug_None);
this.LevelUp();
}
this.m_Exp.value = num;
this.m_ExpNum.SetText(string.Format("{0}/{1}", spriteInfo.Exp, spriteLevelUpExpByLevel));
this.m_Level.SetText(string.Format("Lv.{0}", this._animCurrLevel));
}
public void OnSpriteListClick(IXUISprite iSp)
{
bool flag = this.m_CurrentClickSprite != null;
if (flag)
{
this.m_CurrentClickSprite.gameObject.transform.Find("Select").gameObject.SetActive(false);
}
bool flag2 = this.CurrentClick != (int)iSp.ID;
if (flag2)
{
this.AnimEnd = true;
}
this.CurrentClick = (int)iSp.ID;
this.m_CurrentClickSprite = iSp;
this.m_CurrentClickSprite.gameObject.transform.Find("Select").gameObject.SetActive(true);
SpriteInfo spriteInfo = this._doc.SpriteList[this.CurrentClick];
this.SetAvatar();
this.RefreshFeedBtnRedPoint();
this._SpritePropertyHandler.SetSpriteAttributeInfo(this._doc.SpriteList[this.CurrentClick], XSingleton<XAttributeMgr>.singleton.XPlayerData, null);
uint spriteLevelUpExp = this._doc.GetSpriteLevelUpExp(this.CurrentClick);
this.m_Exp.value = spriteInfo.Exp * 1f / spriteLevelUpExp;
this.m_ExpNum.SetText(string.Format("{0}/{1}", spriteInfo.Exp, spriteLevelUpExp));
this.m_Level.SetText(string.Format("Lv.{0}", spriteInfo.Level));
this._animCurrLevel = (int)spriteInfo.Level;
this.RefreshAwakeBtn();
}
private bool OnFoodBtnPress(IXUISprite iSp, bool state)
{
this._feedState[(int)iSp.ID] = state;
if (state)
{
this._lastClickTime[(int)iSp.ID] = Time.time;
bool flag = !this._doc.QueryFeedSprite(this.CurrentClick, (uint)this._doc.FoodList[(int)iSp.ID, 0]);
if (flag)
{
this._feedState[(int)iSp.ID] = false;
}
}
return true;
}
public override void StackRefresh()
{
base.StackRefresh();
this.RefreshFoodNum();
this.SetAvatar();
}
public override void OnUpdate()
{
base.OnUpdate();
for (int i = 0; i < 3; i++)
{
bool flag = this._feedState[i];
if (flag)
{
bool flag2 = Time.time - this._lastClickTime[i] > this._feedStart && Time.time - this._lastFeedTime[i] > this._feedInterval;
if (flag2)
{
this._lastFeedTime[i] = Time.time;
bool flag3 = !this._doc.QueryFeedSprite(this.CurrentClick, (uint)this._doc.FoodList[i, 0]);
if (flag3)
{
this._feedState[i] = false;
}
}
}
}
bool flag4 = !this.AnimEnd;
if (flag4)
{
this.SetExp();
}
}
}
}
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