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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class SpriteSystemDlg : TabDlgBase<SpriteSystemDlg>
{
public override string fileName
{
get
{
return "GameSystem/SpriteSystem/SpriteSystemDlg";
}
}
public override int group
{
get
{
return 1;
}
}
protected override bool bHorizontal
{
get
{
return false;
}
}
public override int sysid
{
get
{
return XFastEnumIntEqualityComparer<XSysDefine>.ToInt(XSysDefine.XSys_SpriteSystem);
}
}
private IXUIButton m_illustration;
private Transform parent;
public SpriteMainFrame _SpriteMainFrame;
public SpriteLotteryHandler _SpriteLotteryHandler;
public SpriteFightFrame _SpriteFightFrame;
public SpriteResolveFrame _SpriteResolveFrame;
public SpriteShopHandler _SpriteShopHandler;
private Transform windowParent;
public SpriteStarUpWindow _StarUpWindow;
public XSpriteIllustrationHandler _IllustrationHandler;
public XSpriteAwakeHandler _AwakeWindow;
private XSpriteSystemDocument _doc;
private XSysDefine _CurrSys;
protected override void Init()
{
this._doc = XDocuments.GetSpecificDocument<XSpriteSystemDocument>(XSpriteSystemDocument.uuID);
this.parent = base.uiBehaviour.transform.Find("Bg");
this.windowParent = base.uiBehaviour.transform.Find("Bg/Windows");
base.RegisterSubSysRedPointMgr(XSysDefine.XSys_SpriteSystem);
base.Init();
}
public override void RegisterEvent()
{
base.RegisterEvent();
this.m_illustration = (base.uiBehaviour.transform.Find("Bg/Illustration").GetComponent("XUIButton") as IXUIButton);
this.m_illustration.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnIllustrationClicked));
IXUIButton ixuibutton = base.uiBehaviour.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton;
ixuibutton.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnHelpBtnClicked));
}
protected override void OnLoad()
{
base.OnLoad();
}
protected override void OnUnload()
{
DlgHandlerBase.EnsureUnload<SpriteMainFrame>(ref this._SpriteMainFrame);
DlgHandlerBase.EnsureUnload<SpriteLotteryHandler>(ref this._SpriteLotteryHandler);
DlgHandlerBase.EnsureUnload<SpriteFightFrame>(ref this._SpriteFightFrame);
DlgHandlerBase.EnsureUnload<SpriteResolveFrame>(ref this._SpriteResolveFrame);
DlgHandlerBase.EnsureUnload<SpriteStarUpWindow>(ref this._StarUpWindow);
DlgHandlerBase.EnsureUnload<XSpriteIllustrationHandler>(ref this._IllustrationHandler);
DlgHandlerBase.EnsureUnload<XSpriteAwakeHandler>(ref this._AwakeWindow);
DlgHandlerBase.EnsureUnload<SpriteShopHandler>(ref this._SpriteShopHandler);
base.OnUnload();
}
public override void SetupHandlers(XSysDefine sys)
{
this._CurrSys = sys;
this._doc.SortList();
switch (sys)
{
case XSysDefine.XSys_SpriteSystem_Main:
this._doc.CurrentTag = SpriteHandlerTag.Main;
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<SpriteMainFrame>(ref this._SpriteMainFrame, this.parent, true, this));
return;
case XSysDefine.XSys_SpriteSystem_Lottery:
this._doc.CurrentTag = SpriteHandlerTag.Lottery;
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<SpriteLotteryHandler>(ref this._SpriteLotteryHandler, this.parent, true, this));
return;
case XSysDefine.XSys_SpriteSystem_Fight:
this._doc.CurrentTag = SpriteHandlerTag.Fight;
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<SpriteFightFrame>(ref this._SpriteFightFrame, this.parent, true, this));
return;
case XSysDefine.XSys_SpriteSystem_Resolve:
this._doc.CurrentTag = SpriteHandlerTag.Resolve;
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<SpriteResolveFrame>(ref this._SpriteResolveFrame, this.parent, true, this));
return;
case XSysDefine.XSys_SpriteSystem_Shop:
this._doc.CurrentTag = SpriteHandlerTag.Shop;
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<SpriteShopHandler>(ref this._SpriteShopHandler, this.parent, true, this));
return;
}
XSingleton<XDebug>.singleton.AddErrorLog("System has not finished:", sys.ToString(), null, null, null, null);
}
public void RefreshTopUI()
{
bool flag = !base.IsVisible();
if (!flag)
{
XMainInterfaceDocument specificDocument = XDocuments.GetSpecificDocument<XMainInterfaceDocument>(XMainInterfaceDocument.uuID);
specificDocument.OnTopUIRefreshed(this);
}
}
public override int[] GetTitanBarItems()
{
OpenSystemTable.RowData sysData = XSingleton<XGameSysMgr>.singleton.GetSysData(XFastEnumIntEqualityComparer<XSysDefine>.ToInt(this._CurrSys));
bool flag = sysData == null;
int[] result;
if (flag)
{
result = null;
}
else
{
result = sysData.TitanItems;
}
return result;
}
public void OpenWindows(SpriteWindow type)
{
switch (type)
{
case SpriteWindow.StarUp:
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<SpriteStarUpWindow>(ref this._StarUpWindow, this.windowParent, true, this));
break;
case SpriteWindow.Awake:
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<XSpriteAwakeHandler>(ref this._AwakeWindow, this.windowParent, true, this));
break;
case SpriteWindow.Illustration:
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<XSpriteIllustrationHandler>(ref this._IllustrationHandler, this.windowParent, true, this));
break;
}
}
private bool OnIllustrationClicked(IXUIButton btn)
{
this.OpenWindows(SpriteWindow.Illustration);
this._IllustrationHandler.ShowSpriteAllIllustration();
return true;
}
private bool OnHelpBtnClicked(IXUIButton btn)
{
DlgBase<XCommonHelpTipView, XCommonHelpTipBehaviour>.singleton.ShowHelp(XSysDefine.XSys_SpriteSystem);
return true;
}
protected override void OnShow()
{
base.OnShow();
this.m_illustration.SetVisible(XSingleton<XGameSysMgr>.singleton.IsSystemOpened(XSysDefine.XSys_SpriteSystem_Lottery));
this.CheckSpriteSummonRedpoint();
}
public void CheckSpriteSummonRedpoint()
{
string[] array = XSingleton<XGlobalConfig>.singleton.GetValue("SpriteDrawCost").Split(XGlobalConfig.SequenceSeparator);
string[] array2 = XSingleton<XGlobalConfig>.singleton.GetValue("SpriteGoldDrawCost").Split(XGlobalConfig.SequenceSeparator);
bool flag = array.Length != 2 || array2.Length != 2;
if (!flag)
{
XBagDocument specificDocument = XDocuments.GetSpecificDocument<XBagDocument>(XBagDocument.uuID);
bool bState = specificDocument.GetItemCount(int.Parse(array[0])) > 0UL || specificDocument.GetItemCount(int.Parse(array2[0])) > 0UL;
XSingleton<XGameSysMgr>.singleton.SetSysRedPointState(XSysDefine.XSys_SpriteSystem_Lottery, bState);
XSingleton<XGameSysMgr>.singleton.RecalculateRedPointState(XSysDefine.XSys_SpriteSystem_Lottery, true);
}
}
}
}
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