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using System;
using System.Collections.Generic;
using UILib;
using XMainClient.UI.UICommon;
using XMainClient.Utility;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal abstract class TabDlgBase<T> : DlgBase<T, TabDlgBehaviour> where T : IXUIDlg, new()
{
protected virtual bool bHorizontal
{
get
{
return true;
}
}
public override string fileName
{
get
{
return "GameSystem/CharacterDlg";
}
}
public override int layer
{
get
{
return 1;
}
}
public override int group
{
get
{
return 1;
}
}
public override bool autoload
{
get
{
return true;
}
}
public override bool hideMainMenu
{
get
{
return true;
}
}
public override bool pushstack
{
get
{
return true;
}
}
public override bool fullscreenui
{
get
{
return true;
}
}
public override int sysid
{
get
{
return XFastEnumIntEqualityComparer<XSysDefine>.ToInt(this.mCurrentSys);
}
}
protected List<DlgHandlerBase> m_ActiveHandlers = new List<DlgHandlerBase>();
protected XSubSysRedPointMgr redpointMgr = new XSubSysRedPointMgr();
protected XSysDefine mainSys = XSysDefine.XSys_Invalid;
protected XSysDefine mCurrentSys;
protected override void OnShow()
{
base.OnShow();
}
protected override void OnUnload()
{
this.m_ActiveHandlers.Clear();
XSingleton<XGameSysMgr>.singleton.RegisterSubSysRedPointMgr(this.mainSys, null);
this.mainSys = XSysDefine.XSys_Invalid;
base.OnUnload();
}
protected override void Init()
{
this.mCurrentSys = XSysDefine.XSys_Invalid;
}
public override void RegisterEvent()
{
base.uiBehaviour.m_Close.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseClick));
}
protected void RegisterSubSysRedPointMgr(XSysDefine sys)
{
this.mainSys = sys;
XSingleton<XGameSysMgr>.singleton.RegisterSubSysRedPointMgr(this.mainSys, this.redpointMgr);
}
public void UpdateSubSysRedPoints()
{
this.redpointMgr.UpdateRedPointUI();
}
public void OnTabChanged(ulong id)
{
this.ShowSubGamsSystem((XSysDefine)id);
}
public virtual void SetupHandlers(XSysDefine sys)
{
}
protected void _AddActiveHandler(DlgHandlerBase handler)
{
this.m_ActiveHandlers.Add(handler);
}
public void ShowSubGamsSystem(XSysDefine sys)
{
bool flag = this.mCurrentSys == sys;
if (!flag)
{
this.mCurrentSys = sys;
for (int i = 0; i < this.m_ActiveHandlers.Count; i++)
{
this.m_ActiveHandlers[i].SetVisible(false);
}
this.m_ActiveHandlers.Clear();
this.SetupHandlers(sys);
XMainInterfaceDocument specificDocument = XDocuments.GetSpecificDocument<XMainInterfaceDocument>(XMainInterfaceDocument.uuID);
specificDocument.OnTopUIRefreshed(this);
}
}
public void ShowWorkGameSystem(XSysDefine sys)
{
bool flag = !base.IsVisible();
if (flag)
{
this.SetVisibleWithAnimation(true, null);
}
bool flag2 = sys != XSysDefine.XSys_Invalid;
if (flag2)
{
this.mCurrentSys = XSysDefine.XSys_Invalid;
List<XSysDefine> list;
XSysDefine targetSys = XUITabControl.GetTargetSys(sys, out list);
this.ShowSubGamsSystem(targetSys);
XSubSysRedPointMgr xsubSysRedPointMgr = this.redpointMgr;
IXUIObject[] btns = base.uiBehaviour.m_tabcontrol.SetupTabs(sys, new XUITabControl.UITabControlCallback(this.OnTabChanged), this.bHorizontal, 1f);
xsubSysRedPointMgr.SetupRedPoints(btns);
}
this.SetupRedpointEx();
}
public virtual void SetupRedpointEx()
{
}
public virtual void Close(bool bWithAnim = true)
{
if (bWithAnim)
{
this.SetVisibleWithAnimation(false, null);
}
else
{
this.SetVisible(false, true);
}
}
protected bool OnCloseClick(IXUIButton go)
{
this.Close(true);
return true;
}
protected override void OnHide()
{
base.OnHide();
for (int i = 0; i < this.m_ActiveHandlers.Count; i++)
{
this.m_ActiveHandlers[i].SetVisible(false);
}
this.m_ActiveHandlers.Clear();
this.redpointMgr.SetupRedPoints(null);
this.mCurrentSys = XSysDefine.XSys_Invalid;
}
protected void OnCloseAnimationOver()
{
for (int i = 0; i < this.m_ActiveHandlers.Count; i++)
{
this.m_ActiveHandlers[i].SetVisible(false);
}
this.m_ActiveHandlers.Clear();
}
public override void StackRefresh()
{
bool flag = this.mCurrentSys != XSysDefine.XSys_Invalid;
if (flag)
{
XSubSysRedPointMgr xsubSysRedPointMgr = this.redpointMgr;
IXUIObject[] btns = base.uiBehaviour.m_tabcontrol.SetupTabs(this.mCurrentSys, new XUITabControl.UITabControlCallback(this.OnTabChanged), this.bHorizontal, 1f);
xsubSysRedPointMgr.SetupRedPoints(btns);
}
this.SetupRedpointEx();
base.StackRefresh();
}
public bool CurrentSysIs(XSysDefine sys)
{
bool flag = !base.IsLoaded();
return !flag && sys == this.mCurrentSys;
}
}
}
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