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path: root/Client/Assets/Scripts/XMainClient/UI/TitanBarBehaviour.cs
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using System;
using System.Collections.Generic;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;

namespace XMainClient.UI
{
	internal class TitanBarBehaviour : DlgBehaviourBase
	{
		public List<XTitanItem> m_ItemList = new List<XTitanItem>();

		public List<GameObject> m_ItemGoList = new List<GameObject>();

		public XUIPool m_ItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);

		private void Awake()
		{
			Transform transform = base.transform.Find("TitanFrame/ItemTpl");
			this.m_ItemPool.SetupPool(transform.parent.gameObject, transform.gameObject, 2u, false);
		}
	}
}