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using System;
using System.Collections.Generic;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class TitanbarView : DlgBase<TitanbarView, TitanBarBehaviour>
{
public override string fileName
{
get
{
return "Hall/TitanBar";
}
}
public override int layer
{
get
{
return 1;
}
}
public override bool autoload
{
get
{
return true;
}
}
private int[] m_DefaultItemID;
protected override void Init()
{
base.Init();
string[] array = XSingleton<XGlobalConfig>.singleton.GetValue("DefaultTitanItems").Split(XGlobalConfig.ListSeparator);
this.m_DefaultItemID = new int[array.Length];
for (int i = 0; i < array.Length; i++)
{
this.m_DefaultItemID[i] = int.Parse(array[i]);
}
}
public void SetTitanItems(XSysDefine sys)
{
int[] titanItems = this._GetItemIDs(sys);
this.SetTitanItems(titanItems);
}
public void SetTitanItems(int[] itemids)
{
base.uiBehaviour.m_ItemPool.FakeReturnAll();
for (int i = 0; i < base.uiBehaviour.m_ItemList.Count; i++)
{
base.uiBehaviour.m_ItemList[i].Recycle();
}
base.uiBehaviour.m_ItemList.Clear();
bool flag = itemids != null;
if (flag)
{
Vector3 tplPos = base.uiBehaviour.m_ItemPool.TplPos;
for (int j = 0; j < itemids.Length; j++)
{
XTitanItem data = XDataPool<XTitanItem>.GetData();
base.uiBehaviour.m_ItemList.Add(data);
GameObject gameObject = base.uiBehaviour.m_ItemPool.FetchGameObject(false);
gameObject.transform.localPosition = new Vector3(tplPos.x - (float)(base.uiBehaviour.m_ItemPool.TplWidth * (itemids.Length - 1 - j)), tplPos.y, tplPos.z);
data.Set(itemids[j], gameObject);
}
}
base.uiBehaviour.m_ItemPool.ActualReturnAll(false);
}
public void TryRefresh(List<int> itemids)
{
bool flag = !base.IsVisible();
if (!flag)
{
for (int i = 0; i < itemids.Count; i++)
{
this.TryRefresh(itemids[i]);
}
}
}
public void TryRefresh(int itemid)
{
bool flag = !base.IsVisible();
if (!flag)
{
for (int i = 0; i < base.uiBehaviour.m_ItemList.Count; i++)
{
bool flag2 = base.uiBehaviour.m_ItemList[i].ItemID == itemid;
if (flag2)
{
base.uiBehaviour.m_ItemList[i].RefreshValue(true);
break;
}
}
}
}
private int[] _GetItemIDs(XSysDefine sys)
{
OpenSystemTable.RowData sysData = XSingleton<XGameSysMgr>.singleton.GetSysData(XFastEnumIntEqualityComparer<XSysDefine>.ToInt(sys));
bool flag = sysData == null;
int[] result;
if (flag)
{
result = this.m_DefaultItemID;
}
else
{
result = sysData.TitanItems;
}
return result;
}
}
}
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