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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
public class TitleDlgBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public IXUIButton m_Help;
public IXUIButton m_Promote;
public IXUIScrollView m_ScrollView;
public GameObject m_ItemTpl;
public GameObject m_point;
public GameObject m_MaxTitle;
public IXUISprite m_redPoint;
public TitleDisplay m_CurrentTitle = new TitleDisplay();
public TitleDisplay m_NextTitle = new TitleDisplay();
private void Awake()
{
this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton);
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_Promote = (base.transform.Find("Bg/Promote").GetComponent("XUIButton") as IXUIButton);
this.m_redPoint = (base.transform.Find("Bg/Promote/RedPoint").GetComponent("XUISprite") as IXUISprite);
this.m_ScrollView = (base.transform.Find("Bg/ScrollView").GetComponent("XUIScrollView") as IXUIScrollView);
this.m_ItemTpl = base.transform.Find("Bg/ScrollView/ItemTpl").gameObject;
this.m_point = base.transform.Find("Bg/Point").gameObject;
this.m_ItemTpl.gameObject.SetActive(false);
this.m_MaxTitle = base.transform.Find("Bg/MaxTitle").gameObject;
this.m_CurrentTitle.Init(base.transform.Find("Bg/Current"));
this.m_NextTitle.Init(base.transform.Find("Bg/Next"));
}
}
}
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