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path: root/Client/Assets/Scripts/XMainClient/UI/WeeknestBehaviour.cs
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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;

namespace XMainClient.UI
{
	internal class WeeknestBehaviour : DlgBehaviourBase
	{
		public IXUILabel m_tittleLab;

		public IXUILabel m_timesLab;

		public IXUILabel m_tipsLab;

		public IXUIButton m_rankBtn;

		public IXUIButton m_goBattleBtn;

		public IXUIButton m_closedBtn;

		public IXUITexture m_bgTexture;

		public GameObject m_itemsGo;

		public Transform m_rankTra;

		public XUIPool m_ItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);

		private void Awake()
		{
			this.m_rankTra = base.transform.Find("Rank");
			this.m_closedBtn = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton);
			Transform transform = base.transform.Find("Main/Tittles");
			this.m_tittleLab = (transform.Find("Tittle1").GetComponent("XUILabel") as IXUILabel);
			this.m_timesLab = (transform.Find("Times").GetComponent("XUILabel") as IXUILabel);
			transform = base.transform.Find("Main/Btns");
			this.m_rankBtn = (transform.Find("RankBtn").GetComponent("XUIButton") as IXUIButton);
			this.m_goBattleBtn = (transform.Find("GoBtn").GetComponent("XUIButton") as IXUIButton);
			this.m_bgTexture = (base.transform.Find("Main/P").GetComponent("XUITexture") as IXUITexture);
			transform = base.transform.Find("Main/Items");
			this.m_itemsGo = transform.gameObject;
			this.m_ItemPool.SetupPool(transform.gameObject, transform.Find("Item").gameObject, 2u, false);
			this.m_tipsLab = (transform.Find("t").GetComponent("XUILabel") as IXUILabel);
		}
	}
}