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using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class XBriefStrengthenView : DlgBase<XBriefStrengthenView, XBriefStrengthenBehaviour>
{
public override string fileName
{
get
{
return "GameSystem/BriefStrengthenDlg";
}
}
public override int group
{
get
{
return 1;
}
}
public override bool autoload
{
get
{
return true;
}
}
public override bool pushstack
{
get
{
return true;
}
}
public static readonly int FUNCTION_NUM = 3;
private XFPStrengthenDocument _doc = null;
public XUIPool m_FpStrengthenPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public XUIPool m_FpButtonPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private List<FpStrengthenTable.RowData> m_BQList = null;
protected override void Init()
{
this._doc = XDocuments.GetSpecificDocument<XFPStrengthenDocument>(XFPStrengthenDocument.uuID);
}
public override void RegisterEvent()
{
base.uiBehaviour.m_Close.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseClicked));
base.uiBehaviour.m_Close2.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnCloseClicked));
base.uiBehaviour.m_More.RegisterLabelClickEventHandler(new LabelClickEventHandler(this._OnMoreClicked));
}
protected override void OnShow()
{
base.OnShow();
base.uiBehaviour.m_FuncPool.FakeReturnAll();
Vector3 tplPos = base.uiBehaviour.m_FuncPool.TplPos;
int num = 0;
this.m_BQList = this._doc.GetBQByType(200);
int num2 = 0;
while (num < XBriefStrengthenView.FUNCTION_NUM && num2 < this.m_BQList.Count)
{
FpStrengthenTable.RowData rowData = this.m_BQList[num2];
bool flag = rowData == null;
if (!flag)
{
GameObject gameObject = base.uiBehaviour.m_FuncPool.FetchGameObject(false);
gameObject.transform.localPosition = new Vector3(tplPos.x + (float)(num * base.uiBehaviour.m_FuncPool.TplWidth), tplPos.y);
IXUISprite ixuisprite = gameObject.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
IXUILabel ixuilabel = gameObject.transform.Find("Name").GetComponent("XUILabel") as IXUILabel;
IXUISprite ixuisprite2 = gameObject.GetComponent("XUISprite") as IXUISprite;
ixuisprite.SetSprite(rowData.BQImageID);
ixuilabel.SetText(rowData.BQName);
ixuisprite2.ID = (ulong)((long)num2);
ixuisprite2.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.GoToStrengthSys));
num++;
}
num2++;
}
base.uiBehaviour.m_FuncPool.ActualReturnAll(false);
}
public bool OnCloseClicked(IXUIButton sp)
{
this.SetVisible(false, true);
return true;
}
public void OnCloseClicked(IXUISprite sp)
{
this.SetVisible(false, true);
}
private void _OnMoreClicked(IXUILabel iLabel)
{
this.SetVisible(false, true);
DlgBase<XFpStrengthenView, XFPStrengthenBehaviour>.singleton.SetVisibleWithAnimation(true, null);
}
public void GoToStrengthSys(IXUISprite sp)
{
int num = (int)sp.ID;
this.SetVisible(false, true);
bool flag = num >= this.m_BQList.Count;
if (!flag)
{
XSingleton<XGameSysMgr>.singleton.OpenSystem((XSysDefine)this.m_BQList[num].BQSystem, 0UL);
}
}
}
}
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