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using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class XFlowerReplyBehavior : DlgBehaviourBase
{
public IXUILabel m_SenderName = null;
public IXUILabel m_SenderCount = null;
public IXUILabel m_FlowerName = null;
public IXUILabel m_ThxContent = null;
public IXUISprite m_Close = null;
public IXUIButton m_Voice = null;
public IXUIButton m_QuickThx = null;
public Transform m_SpeakPanel = null;
public List<GameObject> m_ReplayBgList = new List<GameObject>();
private void Awake()
{
this.m_SpeakPanel = base.transform.Find("Bg/SpeakPanel");
this.m_SenderName = (base.transform.Find("Bg/SenderName").GetComponent("XUILabel") as IXUILabel);
this.m_SenderCount = (base.transform.Find("Bg/SendCount").GetComponent("XUILabel") as IXUILabel);
this.m_FlowerName = (base.transform.Find("Bg/FlowerName").GetComponent("XUILabel") as IXUILabel);
this.m_QuickThx = (base.transform.Find("Bg/BtnTHx").GetComponent("XUIButton") as IXUIButton);
this.m_Voice = (base.transform.Find("Bg/speak").GetComponent("XUIButton") as IXUIButton);
this.m_Close = (base.transform.Find("InputBlocker").GetComponent("XUISprite") as IXUISprite);
this.m_ThxContent = (base.transform.Find("Bg/ThxContent").GetComponent("XUILabel") as IXUILabel);
GameObject gameObject = base.transform.Find("Bg/Bg2").gameObject;
GameObject gameObject2 = base.transform.Find("Bg/Bg2_Advance").gameObject;
GameObject gameObject3 = base.transform.Find("Bg/Bg2_Elite").gameObject;
this.m_ReplayBgList.Add(gameObject);
this.m_ReplayBgList.Add(gameObject2);
this.m_ReplayBgList.Add(gameObject3);
}
}
}
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