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using System;
using System.Collections.Generic;
using MiniJSON;
using UILib;
using XMainClient.UI.UICommon;
using XUpdater;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class XGameSirView : DlgBase<XGameSirView, XGameSirBehaviour>
{
public override bool fullscreenui
{
get
{
return false;
}
}
public override string fileName
{
get
{
return "Common/GameSirDlg";
}
}
public override bool isHideChat
{
get
{
return false;
}
}
public override int layer
{
get
{
return 1;
}
}
public override int group
{
get
{
return 1;
}
}
public override bool autoload
{
get
{
return true;
}
}
public override bool hideMainMenu
{
get
{
return false;
}
}
public override bool pushstack
{
get
{
return false;
}
}
private IXGameSirControl SirControl
{
get
{
return XSingleton<XUpdater.XUpdater>.singleton.GameSirControl;
}
}
private XGameSirView.ConnectStatu mConnectStatu = XGameSirView.ConnectStatu.CONNECT;
private bool mConnecting = false;
private XElapseTimer m_ConnectTimeOut = new XElapseTimer();
public enum ConnectStatu
{
CONNECT,
CONNECTING,
CONNECTED
}
public override void RegisterEvent()
{
base.RegisterEvent();
base.uiBehaviour.m_CloseBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.CloseClick));
base.uiBehaviour.m_ConnectBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.ConnectClick));
base.uiBehaviour.m_ShowKeyBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.ShowKeyCodeClick));
}
protected override void OnShow()
{
base.OnShow();
this.UpdateGameSirStatu();
this.RefreshWhenShow();
}
protected override void OnHide()
{
base.OnHide();
this.mConnecting = false;
this.m_ConnectTimeOut.LeftTime = 0f;
this.mConnectStatu = XGameSirView.ConnectStatu.CONNECT;
}
public override void OnUpdate()
{
base.OnUpdate();
this.UpdateGameSirStatu();
}
private void UpdateGameSirStatu()
{
bool flag = this.SirControl == null;
if (flag)
{
this.SetGameSirStatu(XGameSirView.ConnectStatu.CONNECT);
}
else
{
bool flag2 = this.SirControl.IsConnected();
if (flag2)
{
this.SetGameSirStatu(XGameSirView.ConnectStatu.CONNECTED);
}
else
{
bool flag3 = this.mConnecting;
if (flag3)
{
this.m_ConnectTimeOut.Update();
bool flag4 = this.m_ConnectTimeOut.LeftTime > 0f;
if (flag4)
{
this.SetGameSirStatu(XGameSirView.ConnectStatu.CONNECTING);
}
else
{
this.mConnecting = false;
}
}
else
{
this.SetGameSirStatu(XGameSirView.ConnectStatu.CONNECT);
}
}
}
}
private void SetGameSirStatu(XGameSirView.ConnectStatu statu)
{
bool flag = this.mConnectStatu == statu;
if (!flag)
{
this.mConnectStatu = statu;
this.RefreshWhenShow();
}
}
private void RefreshWhenShow()
{
XGameSirView.ConnectStatu connectStatu = this.mConnectStatu;
if (connectStatu != XGameSirView.ConnectStatu.CONNECTING)
{
if (connectStatu != XGameSirView.ConnectStatu.CONNECTED)
{
this.mConnecting = false;
base.uiBehaviour.m_ConntectStatus.SetText(XStringDefineProxy.GetString("HANDLE_STATU_CONNECT"));
base.uiBehaviour.m_ConnectBtn.SetEnable(true, false);
}
else
{
this.mConnecting = false;
base.uiBehaviour.m_ConntectStatus.SetText(XStringDefineProxy.GetString("HANDLE_STATU_CONNECTED"));
base.uiBehaviour.m_ConnectBtn.SetEnable(true, false);
}
}
else
{
base.uiBehaviour.m_ConntectStatus.SetText(XStringDefineProxy.GetString("HANDLE_STATU_CONNECTING"));
base.uiBehaviour.m_ConnectBtn.SetEnable(false, false);
}
}
private bool CloseClick(IXUIButton btn)
{
this.SetVisibleWithAnimation(false, null);
return true;
}
private bool ConnectClick(IXUIButton btn)
{
bool flag = this.mConnectStatu == XGameSirView.ConnectStatu.CONNECT;
if (flag)
{
this.m_ConnectTimeOut.LeftTime = (float)XSingleton<XGlobalConfig>.singleton.GetInt("GameSirTimeOut");
this.mConnecting = true;
bool flag2 = this.SirControl != null;
if (flag2)
{
this.SirControl.StartSir();
}
}
else
{
bool flag3 = this.mConnectStatu == XGameSirView.ConnectStatu.CONNECTED;
if (flag3)
{
this.mConnecting = false;
bool flag4 = this.SirControl != null;
if (flag4)
{
this.SirControl.StopSir();
}
}
}
return true;
}
private bool ShowKeyCodeClick(IXUIButton btn)
{
string value = XSingleton<XGlobalConfig>.singleton.GetValue("GameSirKeyUrl");
bool flag = string.IsNullOrEmpty(value);
bool result;
if (flag)
{
result = false;
}
else
{
Dictionary<string, string> dictionary = new Dictionary<string, string>();
XSingleton<XDebug>.singleton.AddGreenLog("Open GameSir Key:", value, null, null, null, null);
dictionary["url"] = value;
dictionary["screendir"] = "SENSOR";
XSingleton<XUpdater.XUpdater>.singleton.XPlatform.SendExtDara("open_url", Json.Serialize(dictionary));
result = true;
}
return result;
}
}
}
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