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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class XGuildApproveBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close = null;
public IXUIButton m_BtnOneKeyCancel;
public IXUIButton m_BtnSetting;
public IXUIButton m_BtnSendMessage;
public IXUILabel m_RequiredPPT;
public IXUILabel m_NeedApprove;
public IXUILabel m_MemberCount;
public IXUIWrapContent m_WrapContent;
public IXUIScrollView m_ScrollView;
public GameObject m_SettingPanel;
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_BtnOneKeyCancel = (base.transform.Find("Bg/BtnOneKeyCancel").GetComponent("XUIButton") as IXUIButton);
this.m_BtnSetting = (base.transform.Find("Bg/BtnSetting").GetComponent("XUIButton") as IXUIButton);
this.m_BtnSendMessage = (base.transform.Find("Bg/BtnSendMessage").GetComponent("XUIButton") as IXUIButton);
this.m_ScrollView = (base.transform.Find("Bg/Panel").GetComponent("XUIScrollView") as IXUIScrollView);
this.m_WrapContent = (base.transform.Find("Bg/Panel/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
this.m_RequiredPPT = (base.transform.Find("Bg/PPTRequirement").GetComponent("XUILabel") as IXUILabel);
this.m_NeedApprove = (base.transform.Find("Bg/NeedApprove").GetComponent("XUILabel") as IXUILabel);
this.m_MemberCount = (base.transform.Find("Bg/MemberCount").GetComponent("XUILabel") as IXUILabel);
this.m_SettingPanel = base.transform.Find("Bg/SettingPanel").gameObject;
}
}
}
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