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using System;
using System.Collections.Generic;
using KKSG;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class XMainInterfaceTeamHandler : DlgHandlerBase
{
private GameObject m_InTeamFrame;
private GameObject m_OutTeamFrame;
private GameObject m_MatchingGo;
private GameObject m_RecruitRedPoint;
private IXUIButton m_BtnCreate;
private IXUIButton m_BtnJoin;
private IXUIButton m_BtnGroupChat;
private IXUISprite m_InTeamBg;
private int m_InTeamOriginHeight;
private XTeamDocument _TeamDoc;
private XUIPool m_TeamUIPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private List<XMainInterfaceMemberMonitor> m_Members = new List<XMainInterfaceMemberMonitor>();
private List<XTeamBloodUIData> _teamList = new List<XTeamBloodUIData>();
private int m_MaxTeamCount;
private int m_PreActiveCount = 0;
protected override void Init()
{
base.Init();
this.m_InTeamFrame = base.PanelObject.transform.Find("InTeamFrame").gameObject;
this.m_OutTeamFrame = base.PanelObject.transform.Find("OutTeamFrame").gameObject;
this.m_BtnCreate = (this.m_OutTeamFrame.transform.Find("BtnCreate").GetComponent("XUIButton") as IXUIButton);
this.m_BtnJoin = (this.m_OutTeamFrame.transform.Find("BtnJoin").GetComponent("XUIButton") as IXUIButton);
this.m_BtnGroupChat = (this.m_OutTeamFrame.transform.Find("BtnGroupChat").GetComponent("XUIButton") as IXUIButton);
this.m_MatchingGo = this.m_InTeamFrame.transform.Find("Matching").gameObject;
this.m_RecruitRedPoint = this.m_OutTeamFrame.transform.Find("BtnGroupChat/RedPoint").gameObject;
this.m_InTeamBg = (this.m_InTeamFrame.transform.Find("Bg").GetComponent("XUISprite") as IXUISprite);
this.m_InTeamOriginHeight = this.m_InTeamBg.spriteHeight;
Transform transform = this.m_InTeamFrame.transform.Find("Panel/TeammateTpl");
this.m_TeamUIPool.SetupPool(transform.parent.gameObject, transform.gameObject, 4u, false);
this._TeamDoc = XDocuments.GetSpecificDocument<XTeamDocument>(XTeamDocument.uuID);
}
public void SetupRedPoint()
{
this.m_BtnGroupChat.SetVisible(XSingleton<XGameSysMgr>.singleton.IsSystemOpened(XSysDefine.XSys_GroupRecruit));
GroupChatDocument specificDocument = XDocuments.GetSpecificDocument<GroupChatDocument>(GroupChatDocument.uuID);
this.m_RecruitRedPoint.SetActive(specificDocument.bShowMotion);
}
public override void RegisterEvent()
{
base.RegisterEvent();
this.m_BtnCreate.RegisterClickEventHandler(new ButtonClickEventHandler(this._OnCreateClicked));
this.m_BtnJoin.RegisterClickEventHandler(new ButtonClickEventHandler(this._OnJoinClicked));
this.m_BtnGroupChat.RegisterClickEventHandler(new ButtonClickEventHandler(this._OnGroupChatClicked));
this.m_InTeamBg.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this._OnBgClicked));
}
protected override void OnShow()
{
base.OnShow();
this.TeamInfoChange(this._TeamDoc.MyTeam);
}
public void TeamInfoChange(XTeam team)
{
this.SetupRedPoint();
bool flag = team == null;
if (flag)
{
this._teamList.Clear();
this.m_MaxTeamCount = 0;
this.OnTeamInfoChanged();
}
else
{
this.m_MaxTeamCount = team.teamBrief.totalMemberCount;
bool flag2 = team.members.Count != this._teamList.Count;
if (flag2)
{
int count = this._teamList.Count;
bool flag3 = team.members.Count < count;
if (flag3)
{
for (int i = count - 1; i >= team.members.Count; i--)
{
this._teamList.RemoveAt(i);
}
}
else
{
for (int j = count; j < team.members.Count; j++)
{
XTeamBloodUIData item = new XTeamBloodUIData();
this._teamList.Add(item);
}
}
}
for (int k = 0; k < this._teamList.Count; k++)
{
this._teamList[k].uid = team.members[k].uid;
this._teamList[k].level = (uint)team.members[k].level;
this._teamList[k].name = team.members[k].name;
this._teamList[k].profession = team.members[k].profession;
this._teamList[k].bIsLeader = team.members[k].bIsLeader;
}
this.OnTeamInfoChanged();
}
}
public void OnTeamInfoChanged()
{
bool flag = this._teamList.Count == 0;
if (flag)
{
this.m_InTeamFrame.SetActive(false);
this.m_OutTeamFrame.SetActive(true);
}
else
{
this.m_InTeamFrame.SetActive(true);
this.m_OutTeamFrame.SetActive(false);
int num = 1;
bool flag2 = XSingleton<XScene>.singleton.SceneType == SceneType.SKYCITY_WAITING;
if (flag2)
{
num = 0;
}
int num2 = Math.Min(this.m_MaxTeamCount - 1, this._teamList.Count - 1 + num);
bool flag3 = this.m_Members.Count < num2;
if (flag3)
{
for (int i = this.m_Members.Count; i < num2; i++)
{
XMainInterfaceMemberMonitor xmainInterfaceMemberMonitor = new XMainInterfaceMemberMonitor();
GameObject gameObject = this.m_TeamUIPool.FetchGameObject(false);
gameObject.transform.localPosition = new Vector3(this.m_TeamUIPool.TplPos.x, this.m_TeamUIPool.TplPos.y - (float)(this.m_TeamUIPool.TplHeight * i));
xmainInterfaceMemberMonitor.SetGo(gameObject);
this.m_Members.Add(xmainInterfaceMemberMonitor);
}
}
int j = 0;
int num3 = 0;
while (num3 < this._teamList.Count && j < this.m_Members.Count)
{
bool flag4 = this._teamList[num3].uid == XSingleton<XAttributeMgr>.singleton.XPlayerData.RoleID;
if (!flag4)
{
this.m_Members[j].SetMemberData(this._teamList[num3]);
this.m_Members[j].SetActive(true);
j++;
}
num3++;
}
while (j < num2)
{
this.m_Members[j].SetMemberData(null);
this.m_Members[j].SetActive(true);
j++;
}
this.m_PreActiveCount = j;
while (j < this.m_Members.Count)
{
this.m_Members[j].SetActive(false);
j++;
}
this.m_InTeamBg.spriteHeight = this.m_InTeamOriginHeight + (num2 - 1) * this.m_TeamUIPool.TplHeight;
bool flag5 = XSingleton<XScene>.singleton.SceneType == SceneType.SKYCITY_WAITING;
if (flag5)
{
this.m_MatchingGo.SetActive(false);
}
else
{
this.m_MatchingGo.SetActive(this._teamList.Count < this.m_MaxTeamCount);
}
}
}
private bool _OnGroupChatClicked(IXUIButton btn)
{
XSingleton<XGameSysMgr>.singleton.OpenSystem(XSysDefine.XSys_GroupRecruit, 0UL);
return true;
}
private bool _OnCreateClicked(IXUIButton btn)
{
DlgBase<XTeamView, TabDlgBehaviour>.singleton.ShowTeamView();
return true;
}
private void _OnBgClicked(IXUISprite iSp)
{
DlgBase<XTeamView, TabDlgBehaviour>.singleton.ShowTeamView();
}
private bool _OnJoinClicked(IXUIButton btn)
{
DlgBase<XTeamListView, XTeamListBehaviour>.singleton.SetVisibleWithAnimation(true, null);
return true;
}
}
}
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