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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
public class XMainSubstance
{
private XSysDefine _systemID = XSysDefine.XSys_None;
private int _count = 0;
private int _index;
private XFx _xfx;
public GameObject gameObject;
public void Setup(GameObject go)
{
this.gameObject = go;
}
public void SetupSubstance(XSysDefine define, int showCount, int index = 0)
{
this._systemID = define;
this._count = showCount;
this._index = index;
this.Refresh();
}
public void Release()
{
this.DeleteXFX();
}
public void Recycle()
{
this._count = 0;
this._index = 0;
this.DeleteXFX();
this.gameObject.SetActive(false);
}
private void Refresh()
{
this.gameObject.SetActive(true);
OpenSystemTable.RowData systemOpen = XSingleton<XGameSysMgr>.singleton.GetSystemOpen(this._systemID);
Transform transform = this.gameObject.transform.Find("Member");
IXUILabel ixuilabel = this.gameObject.transform.Find("Member/Num").GetComponent("XUILabel") as IXUILabel;
IXUISprite ixuisprite = this.gameObject.transform.Find("Invatation").GetComponent("XUISprite") as IXUISprite;
IXUISprite ixuisprite2 = this.gameObject.transform.Find("Name").GetComponent("XUISprite") as IXUISprite;
IXUIButton ixuibutton = this.gameObject.transform.GetComponent("XUIButton") as IXUIButton;
Transform transform2 = this.gameObject.transform.Find("effect");
bool flag = this._count > 0;
if (flag)
{
transform.gameObject.SetActive(true);
ixuilabel.SetText(this._count.ToString());
}
else
{
transform.gameObject.SetActive(false);
}
bool flag2 = this._index < systemOpen.NoticeText.Count;
if (flag2)
{
ixuisprite2.SetSprite(systemOpen.NoticeText[this._index, 1], systemOpen.NoticeText[this._index, 0], false);
}
else
{
ixuisprite2.SetSprite("");
}
ixuisprite2.MakePixelPerfect();
bool flag3 = this._index < systemOpen.NoticeIcon.Count;
if (flag3)
{
ixuisprite.SetSprite(systemOpen.NoticeIcon[this._index, 1], systemOpen.NoticeIcon[this._index, 0], false);
}
else
{
ixuisprite.SetSprite("");
}
ixuisprite.MakePixelPerfect();
ixuibutton.ID = (ulong)((long)XFastEnumIntEqualityComparer<XSysDefine>.ToInt(this._systemID));
ixuibutton.RegisterClickEventHandler(new ButtonClickEventHandler(DlgBase<XMainInterface, XMainInterfaceBehaviour>.singleton.OnSysIconClicked));
bool flag4 = systemOpen.NoticeEffect != null && systemOpen.NoticeEffect.Length != 0;
if (flag4)
{
this.CreateXFX(systemOpen.NoticeEffect[0]);
}
else
{
this.DeleteXFX();
}
}
private void CreateXFX(string effectStr)
{
bool flag = this._xfx != null && this._xfx.FxName != effectStr;
if (flag)
{
this.DeleteXFX();
}
bool flag2 = this._xfx == null && !string.IsNullOrEmpty(effectStr) && this.gameObject != null;
if (flag2)
{
this._xfx = XSingleton<XFxMgr>.singleton.CreateUIFx(effectStr, this.gameObject.transform, false);
}
}
private void DeleteXFX()
{
bool flag = this._xfx != null;
if (flag)
{
XSingleton<XFxMgr>.singleton.DestroyFx(this._xfx, true);
this._xfx = null;
}
}
}
}
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