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using System;
using System.Collections.Generic;
using KKSG;
using UILib;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class XNPCFavorHandler : DlgHandlerBase
{
protected override string FileName
{
get
{
return "GameSystem/NpcBlessing/NpcEquipHandler";
}
}
private XNPCFavorDocument m_doc;
private const int MODIFYNUM = 4;
private IXUIScrollView m_ScrollView;
private IXUIWrapContent m_WrapContent;
private GameObject m_SendFrame;
private XNPCSendSubHandler m_SendHandler = null;
public uint _selectedNPCID = 0u;
private GameObject SelectedItem = null;
private List<uint> m_NpcBaseDatas = null;
protected override void Init()
{
base.Init();
this.m_doc = XDocuments.GetSpecificDocument<XNPCFavorDocument>(XNPCFavorDocument.uuID);
this.m_SendFrame = base.PanelObject.transform.Find("NpcInfo").gameObject;
DlgHandlerBase.EnsureCreate<XNPCSendSubHandler>(ref this.m_SendHandler, this.m_SendFrame, this, false);
this.m_SendHandler.SetParentHandler(this);
this.m_ScrollView = (base.PanelObject.transform.Find("Npc/NpcScrollView").GetComponent("XUIScrollView") as IXUIScrollView);
this.m_WrapContent = (base.PanelObject.transform.Find("Npc/NpcScrollView/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
}
protected override void OnShow()
{
this.RefreshData();
this.m_SendHandler.SetVisible(true);
}
public override void RefreshData()
{
this.SetupNPCList();
bool flag = this.m_SendHandler.IsVisible();
if (flag)
{
this.m_SendHandler.RefreshData();
}
}
public override void RegisterEvent()
{
this.m_WrapContent.RegisterItemUpdateEventHandler(new WrapItemUpdateEventHandler(this.NPCWrapListUpdate));
}
protected override void OnHide()
{
bool flag = this.m_doc != null;
if (flag)
{
this.m_doc.RemoveAllNewTags();
}
}
public override void OnUnload()
{
this.m_doc = null;
this.m_NpcBaseDatas = null;
this._selectedNPCID = 0u;
this.SelectedItem = null;
DlgHandlerBase.EnsureUnload<XNPCSendSubHandler>(ref this.m_SendHandler);
base.OnUnload();
}
private void SetupNPCList()
{
this.m_NpcBaseDatas = this.m_doc.NPCIds;
bool flag = this.m_NpcBaseDatas != null;
if (flag)
{
this.m_WrapContent.SetContentCount(this.m_NpcBaseDatas.Count, false);
this.m_ScrollView.ResetPosition();
}
}
private void NPCWrapListUpdate(Transform item, int index)
{
bool flag = this.m_NpcBaseDatas == null || index >= this.m_NpcBaseDatas.Count;
if (!flag)
{
IXUILabel ixuilabel = item.Find("NpcName").GetComponent("XUILabel") as IXUILabel;
IXUISprite ixuisprite = item.Find("NpcHead").GetComponent("XUISprite") as IXUISprite;
IXUILabel ixuilabel2 = item.Find("NoActive").GetComponent("XUILabel") as IXUILabel;
GameObject gameObject = item.Find("JinDu").gameObject;
IXUIProgress ixuiprogress = item.Find("JinDu/Progress Bar").GetComponent("XUIProgress") as IXUIProgress;
IXUILabel ixuilabel3 = item.Find("JinDu/Value").GetComponent("XUILabel") as IXUILabel;
IXUILabel ixuilabel4 = item.Find("JinDu/ValueMax").GetComponent("XUILabel") as IXUILabel;
IXUISprite ixuisprite2 = item.Find("GroupIcon").GetComponent("XUISprite") as IXUISprite;
GameObject gameObject2 = item.Find("RedPoint").gameObject;
uint num = this.m_NpcBaseDatas[index];
NpcFeeling.RowData npcTableInfoById = XNPCFavorDocument.GetNpcTableInfoById(num);
NpcFeelingOneNpc oneNpc = this.m_doc.GetOneNpc(num);
GameObject gameObject3 = item.Find("New").gameObject;
ixuilabel.SetText(npcTableInfoById.name.ToString());
bool flag2 = oneNpc != null;
if (flag2)
{
gameObject.SetActive(true);
ixuilabel2.SetText(string.Empty);
ixuilabel3.SetText(oneNpc.exp.ToString());
NpcFeelingAttr.RowData attrDataByLevel = XNPCFavorDocument.GetAttrDataByLevel(oneNpc.npcid, oneNpc.level);
uint num2 = (attrDataByLevel == null) ? 0u : attrDataByLevel.needExp;
NpcFeelingAttr.RowData attrDataByLevel2 = XNPCFavorDocument.GetAttrDataByLevel(oneNpc.npcid, oneNpc.level + 1u);
uint num3 = 0u;
bool active = false;
bool flag3 = attrDataByLevel2 != null;
if (flag3)
{
num3 = attrDataByLevel2.needExp - num2;
active = (oneNpc.exp >= num3 && oneNpc.level < this.m_doc.NpcFlLevTop);
}
ixuilabel4.SetText(string.Format("/{0}", num3));
ixuiprogress.value = ((num3 == 0u) ? 0f : (oneNpc.exp * 1f / num3));
gameObject3.SetActive(oneNpc.isnew);
gameObject2.SetActive(active);
ixuisprite2.SetColor(Color.white);
}
else
{
gameObject.SetActive(false);
ixuilabel2.SetText(string.Format(XStringDefineProxy.GetString("NPCUnLock"), npcTableInfoById.openLevel));
gameObject3.SetActive(false);
gameObject2.SetActive(false);
ixuisprite2.SetColor(Color.black);
}
ixuisprite.SetColor((oneNpc != null) ? Color.white : Color.black);
ixuisprite.SetSprite(npcTableInfoById.icon);
ixuisprite2.SetSprite(string.Format("Group_{0}_0", npcTableInfoById.unionId - 1u));
IXUIButton ixuibutton = item.GetComponent("XUIButton") as IXUIButton;
ixuibutton.ID = (ulong)num;
ixuibutton.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnSelectNPC));
bool flag4 = this._selectedNPCID == 0u && index == 0;
if (flag4)
{
this.OnSelectNPC(ixuibutton);
}
this.ToggleSelection(item.gameObject, num == this._selectedNPCID);
}
}
private bool OnSelectNPC(IXUIButton btn)
{
uint num = (uint)btn.ID;
bool flag = this._selectedNPCID == num;
bool result;
if (flag)
{
result = true;
}
else
{
this._selectedNPCID = num;
bool flag2 = this.SelectedItem != null;
if (flag2)
{
this.ToggleSelection(this.SelectedItem, false);
}
this.ToggleSelection(btn.gameObject, true);
this.OnNotifyRefreshSubHandler();
result = true;
}
return result;
}
public void SkipToNpc(uint npcId)
{
bool flag = this.m_NpcBaseDatas == null;
if (!flag)
{
this._selectedNPCID = npcId;
bool flag2 = this.m_NpcBaseDatas.Count > 4;
if (flag2)
{
int num = 1;
for (int i = 0; i < this.m_NpcBaseDatas.Count; i++)
{
bool flag3 = this.m_NpcBaseDatas[i] == npcId;
if (flag3)
{
break;
}
num++;
}
float position = Mathf.Clamp01(((float)num - 2f) * 1f / (float)(this.m_NpcBaseDatas.Count - 4));
this.m_ScrollView.SetPosition(position);
}
this.m_WrapContent.SetContentCount(this.m_NpcBaseDatas.Count, false);
bool flag4 = this.m_SendHandler.IsVisible();
if (flag4)
{
this.m_SendHandler.RefreshData();
}
}
}
private void OnNotifyRefreshSubHandler()
{
bool flag = this.m_SendHandler.IsVisible();
if (flag)
{
this.m_SendHandler.RefreshData();
}
}
private void ToggleSelection(GameObject go, bool bSelect)
{
Transform transform = go.transform.Find("Select");
bool flag = transform != null;
if (flag)
{
GameObject gameObject = transform.gameObject;
bool flag2 = gameObject != null;
if (flag2)
{
gameObject.SetActive(bSelect);
}
}
if (bSelect)
{
this.SelectedItem = go;
}
}
}
}
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