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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class XQuickReplyBehavior : DlgBehaviourBase
{
public XUIPool m_ItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUIScrollView m_WrapScrollView = null;
public IXUIWrapContent m_WrapContent = null;
public IXUISprite m_Close = null;
public IXUILabel m_Title = null;
public IXUIButton m_Voice = null;
public Transform m_WrapTemp = null;
public Transform m_SpeakPanel = null;
private void Awake()
{
this.m_SpeakPanel = base.transform.Find("Bg/SpeakPanel");
this.m_Title = (base.transform.Find("Bg/Title/Label").GetComponent("XUILabel") as IXUILabel);
this.m_Voice = (base.transform.Find("Bg/BtnVoice").GetComponent("XUIButton") as IXUIButton);
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUISprite") as IXUISprite);
this.m_WrapScrollView = (base.transform.Find("Bg/ScrollView").GetComponent("XUIScrollView") as IXUIScrollView);
this.m_WrapContent = (base.transform.Find("Bg/ScrollView/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
this.m_WrapTemp = base.transform.Find("Bg/ScrollView/WrapContent/Content");
this.m_ItemPool.SetupPool(this.m_WrapTemp.parent.gameObject, this.m_WrapTemp.gameObject, 2u, false);
}
}
}
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