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using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class XServerActivityView : DlgHandlerBase
{
public IXUIScrollView m_ScrollView;
public XUIPool m_RewardPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public XUIPool m_RewardItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUILabel m_RemainTime;
protected XAchievementDocument _doc;
protected uint _remainTime;
protected uint _timer;
protected override void Init()
{
this._doc = (XSingleton<XGame>.singleton.Doc.GetXComponent(XAchievementDocument.uuID) as XAchievementDocument);
this._doc.ServerActivityView = this;
this.m_RemainTime = (base.PanelObject.transform.Find("RemainTime/Label").GetComponent("XUILabel") as IXUILabel);
Transform transform = base.PanelObject.transform.Find("Panel");
this.m_ScrollView = (transform.GetComponent("XUIScrollView") as IXUIScrollView);
Transform transform2 = base.PanelObject.transform.Find("Panel/RecordTpl/ItemReward/ItemTpl");
this.m_RewardItemPool.SetupPool(transform.gameObject, transform2.gameObject, 30u, false);
transform2 = base.PanelObject.transform.Find("Panel/RecordTpl");
this.m_RewardPool.SetupPool(transform2.parent.gameObject, transform2.gameObject, 10u, false);
}
public void UpdateRedPoint()
{
this._doc.HasCompleteAchivement(XSysDefine.XSys_ServerActivity);
}
protected override void OnShow()
{
base.OnShow();
this._remainTime = 0u;
RpcC2G_QueryOpenGameActivityTime rpc = new RpcC2G_QueryOpenGameActivityTime();
XSingleton<XClientNetwork>.singleton.Send(rpc);
this.RefreshList();
}
public override void OnUnload()
{
this._remainTime = 0u;
bool flag = this._timer > 0u;
if (flag)
{
XSingleton<XTimerMgr>.singleton.KillTimer(this._timer);
}
base.OnUnload();
this._doc.ServerActivityView = null;
}
protected string GetActivityString(string format, int catergory, int param, AchivementState state)
{
string result;
if (catergory - 502 > 1)
{
bool flag = state == AchivementState.Not_Achive || state == AchivementState.Exceed;
if (flag)
{
result = string.Format(format, "[ff0000]" + param + "[-]");
}
else
{
result = string.Format(format, "[00ff00]" + param + "[-]");
}
}
else
{
SceneTable.RowData sceneData = XSingleton<XSceneMgr>.singleton.GetSceneData((uint)param);
bool flag2 = state == AchivementState.Not_Achive || state == AchivementState.Exceed;
if (flag2)
{
result = string.Format(format, "[ff0000]" + sceneData.Comment + "[-]");
}
else
{
result = string.Format(format, "[00ff00]" + sceneData.Comment + "[-]");
}
}
return result;
}
protected bool OnFetchClicked(IXUIButton button)
{
this._doc.FetchAchivement((uint)button.ID);
return true;
}
protected bool OnLinkToClick(IXUIButton button)
{
return true;
}
private int ActivityCompare(int act1, int act2)
{
AchivementState achivementState = this._doc.GetAchivementState((uint)act1);
AchivementState achivementState2 = this._doc.GetAchivementState((uint)act2);
bool flag = achivementState > achivementState2;
int result;
if (flag)
{
result = -1;
}
else
{
bool flag2 = achivementState < achivementState2;
if (flag2)
{
result = 1;
}
else
{
result = act1.CompareTo(act2);
}
}
return result;
}
public void RefreshList()
{
this.UpdateRedPoint();
this.m_RewardPool.ReturnAll(false);
this.m_RewardItemPool.ReturnAll(false);
this.m_ScrollView.SetPosition(0f);
List<int> catergoryActivity = this._doc.GetCatergoryActivity(501);
bool flag = catergoryActivity == null || catergoryActivity.Count <= 0;
if (!flag)
{
catergoryActivity.Sort(new Comparison<int>(this.ActivityCompare));
for (int i = 0; i < catergoryActivity.Count; i++)
{
GameObject gameObject = this.m_RewardPool.FetchGameObject(false);
gameObject.name = "record" + catergoryActivity[i];
gameObject.transform.localPosition = this.m_RewardPool.TplPos - new Vector3(0f, (float)(this.m_RewardPool.TplHeight * i));
AchivementTable.RowData achivementData = this._doc.GetAchivementData((uint)catergoryActivity[i]);
bool flag2 = achivementData != null;
if (flag2)
{
AchivementState achivementState = this._doc.GetAchivementState((uint)achivementData.AchievementID);
IXUILabel ixuilabel = gameObject.transform.Find("Name").GetComponent("XUILabel") as IXUILabel;
string activityString = this.GetActivityString(achivementData.AchievementDescription, achivementData.AchievementCategory, achivementData.AchievementParam, achivementState);
ixuilabel.SetText(activityString);
IXUIButton ixuibutton = gameObject.transform.Find("Fetch").GetComponent("XUIButton") as IXUIButton;
ixuibutton.ID = (ulong)((long)catergoryActivity[i]);
ixuibutton.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnFetchClicked));
GameObject gameObject2 = gameObject.transform.Find("Fetched").gameObject;
GameObject gameObject3 = gameObject.transform.Find("LinkTo").gameObject;
IXUIProgress ixuiprogress = gameObject.transform.Find("Progress").GetComponent("XUIProgress") as IXUIProgress;
ixuiprogress.gameObject.SetActive(false);
ixuibutton.gameObject.SetActive(false);
gameObject2.SetActive(false);
gameObject3.SetActive(false);
bool flag3 = achivementData.AchievementCategory == 504;
if (flag3)
{
ixuiprogress.gameObject.SetActive(true);
XFashionDocument specificDocument = XDocuments.GetSpecificDocument<XFashionDocument>(XFashionDocument.uuID);
int count = specificDocument.FashionBag.Count;
ixuiprogress.value = (float)count / (float)achivementData.AchievementParam;
IXUILabel ixuilabel2 = gameObject.transform.Find("Progress/T").GetComponent("XUILabel") as IXUILabel;
ixuilabel2.SetText(string.Format("{0}/{1}", count, achivementData.AchievementParam));
}
switch (achivementState)
{
case AchivementState.Exceed:
ixuibutton.gameObject.SetActive(true);
ixuibutton.SetEnable(false, false);
break;
case AchivementState.Fetched:
gameObject2.SetActive(true);
break;
case AchivementState.Not_Achive:
gameObject3.SetActive(true);
break;
case AchivementState.Achive_NoFetch:
ixuibutton.gameObject.SetActive(true);
ixuibutton.SetEnable(true, false);
break;
}
Transform parent = gameObject.transform.Find("ItemReward");
for (int j = 0; j < achivementData.AchievementItem.Count; j++)
{
int num = achivementData.AchievementItem[j, 0];
GameObject gameObject4 = this.m_RewardItemPool.FetchGameObject(false);
gameObject4.name = "reward item " + num;
gameObject4.transform.parent = parent;
gameObject4.transform.localPosition = this.m_RewardItemPool.TplPos + new Vector3((float)(this.m_RewardItemPool.TplWidth * j), 0f);
XSingleton<XItemDrawerMgr>.singleton.normalItemDrawer.DrawItem(gameObject4, num, achivementData.AchievementItem[j, 1], false);
IXUISprite ixuisprite = gameObject4.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
ixuisprite.ID = (ulong)((long)num);
ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(XSingleton<UiUtility>.singleton.OnItemClick));
}
}
}
}
}
public void SetRemainTime(uint second)
{
this._remainTime = second;
this._RemainTime();
}
public void UpateRemainTime(object param)
{
bool flag = this._remainTime > 0u;
if (flag)
{
this._remainTime -= 1u;
this._RemainTime();
}
}
protected void _RemainTime()
{
bool flag = !base.IsVisible();
if (!flag)
{
bool flag2 = this._remainTime > 0u;
if (flag2)
{
string @string = XStringDefineProxy.GetString("REMAIN_TIME");
string text = XSingleton<UiUtility>.singleton.TimeFormatSince1970((int)this._remainTime, @string, false);
this.m_RemainTime.SetText(text);
this._timer = XSingleton<XTimerMgr>.singleton.SetTimer(1f, new XTimerMgr.ElapsedEventHandler(this.UpateRemainTime), null);
}
else
{
string string2 = XStringDefineProxy.GetString("GUILD_REDPACKET_TIMEOVER");
this.m_RemainTime.SetText(string2);
}
}
}
}
}
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