1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class XSparkController
{
public Rect Region { get; set; }
public uint Count { get; set; }
private XUIPool m_Pool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private float _ScaleMin = 1f;
private float _ScaleMax = 2f;
private float _DelayMin = 1f;
private float _DelayMax = 6f;
private int _FrameRateMin = 10;
private int _FrameRateMax = 20;
private Dictionary<GameObject, uint> m_TimeTokens = new Dictionary<GameObject, uint>();
public void InitSprite(GameObject parent, GameObject target)
{
this.m_Pool.SetupPool(parent, target, 2u, false);
}
public void InitScaleRange(float min, float max)
{
this._ScaleMax = max;
this._ScaleMin = min;
}
public void InitDelayRange(float min, float max)
{
this._DelayMax = max;
this._DelayMin = min;
}
public void InitFrameRateRange(int min, int max)
{
this._FrameRateMax = max;
this._FrameRateMin = min;
}
public void Setup()
{
this.StopAll();
this.m_Pool.FakeReturnAll();
int num = 0;
while ((long)num < (long)((ulong)this.Count))
{
GameObject gameObject = this.m_Pool.FetchGameObject(false);
IXUISpriteAnimation ixuispriteAnimation = gameObject.GetComponent("XUISpriteAnimation") as IXUISpriteAnimation;
ixuispriteAnimation.RegisterFinishCallback(new SpriteAnimationFinishCallback(this._OnSparkFinish));
this._GenerateSpark(gameObject, true);
num++;
}
this.m_Pool.ActualReturnAll(false);
}
public void StopAll()
{
foreach (uint token in this.m_TimeTokens.Values)
{
XSingleton<XTimerMgr>.singleton.KillTimer(token);
}
this.m_TimeTokens.Clear();
}
private void _GenerateSpark(GameObject go, bool bStart)
{
float interval = XSingleton<XCommon>.singleton.RandomFloat(this._DelayMin, this._DelayMax);
int frameRate = XSingleton<XCommon>.singleton.RandomInt(this._FrameRateMin, this._FrameRateMax);
float num = XSingleton<XCommon>.singleton.RandomFloat(this._ScaleMin, this._ScaleMax);
Vector3 localPosition;
localPosition.x = XSingleton<XCommon>.singleton.RandomFloat(this.Region.xMin, this.Region.xMax);
localPosition.y = XSingleton<XCommon>.singleton.RandomFloat(this.Region.yMin, this.Region.yMax);
localPosition.z = 0f;
IXUISpriteAnimation ixuispriteAnimation = go.GetComponent("XUISpriteAnimation") as IXUISpriteAnimation;
ixuispriteAnimation.SetFrameRate(frameRate);
go.transform.localScale = Vector3.one * num;
go.transform.localPosition = localPosition;
uint value = XSingleton<XTimerMgr>.singleton.SetTimer(interval, new XTimerMgr.ElapsedEventHandler(this._SparkShow), go);
this.m_TimeTokens.Add(go, value);
go.SetActive(false);
}
private void _SparkShow(object o)
{
GameObject gameObject = o as GameObject;
IXUISpriteAnimation ixuispriteAnimation = gameObject.GetComponent("XUISpriteAnimation") as IXUISpriteAnimation;
ixuispriteAnimation.Reset();
gameObject.SetActive(true);
this.m_TimeTokens.Remove(gameObject);
}
private void _OnSparkFinish(IXUISpriteAnimation anim)
{
this._GenerateSpark(anim.gameObject, false);
}
}
}
|