1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
using System;
using System.Collections.Generic;
using KKSG;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class XSpriteAttributeHandler : DlgHandlerBase
{
protected override string FileName
{
get
{
return "GameSystem/SpriteSystem/SpriteAttributeFrame";
}
}
private XSpriteAttributePHandler m_PropertyHandler;
private XSpriteAttributeAHandler m_AptitudeHandler;
private XSpriteAttributeSHandler m_SkillHandler;
protected override void Init()
{
base.Init();
Transform parent = base.PanelObject.transform.Find("SpriteAptitudeRoot");
DlgHandlerBase.EnsureCreate<XSpriteAttributeAHandler>(ref this.m_AptitudeHandler, parent, true, this);
Transform parent2 = base.PanelObject.transform.Find("SpriteAttributeRoot");
DlgHandlerBase.EnsureCreate<XSpriteAttributePHandler>(ref this.m_PropertyHandler, parent2, true, this);
Transform parent3 = base.PanelObject.transform.Find("SpriteSkillRoot");
DlgHandlerBase.EnsureCreate<XSpriteAttributeSHandler>(ref this.m_SkillHandler, parent3, true, this);
}
public override void OnUnload()
{
DlgHandlerBase.EnsureUnload<XSpriteAttributePHandler>(ref this.m_PropertyHandler);
DlgHandlerBase.EnsureUnload<XSpriteAttributeAHandler>(ref this.m_AptitudeHandler);
DlgHandlerBase.EnsureUnload<XSpriteAttributeSHandler>(ref this.m_SkillHandler);
base.OnUnload();
}
public void SetSpriteAttributeInfo(SpriteInfo spriteData, XAttributes attributes, SpriteInfo compareData = null)
{
this.m_PropertyHandler.SetSpriteAttributeInfo(spriteData, compareData);
this.m_AptitudeHandler.SetSpriteAttributeInfo(spriteData, attributes, compareData);
this.m_SkillHandler.SetSpriteAttributeInfo(spriteData, compareData);
}
public void SetSpriteAttributeInfo(uint spriteID)
{
this.m_PropertyHandler.SetSpriteAttributeInfo(spriteID);
this.m_AptitudeHandler.SetSpriteAttributeInfo(spriteID);
this.m_SkillHandler.SetSpriteAttributeInfo(spriteID);
}
public static void GetLevelOneSpriteAttr(SpriteTable.RowData spriteInfo, out List<uint> attrID, out List<double> attrValue, out List<double> attrMaxValue)
{
attrID = new List<uint>();
attrID.Add(spriteInfo.AttrID1);
attrID.Add(spriteInfo.AttrID2);
attrID.Add(spriteInfo.AttrID3);
attrID.Add(spriteInfo.AttrID4);
attrID.Add(spriteInfo.AttrID5);
List<double> list = new List<double>();
list.Add(spriteInfo.BaseAttr1);
list.Add(spriteInfo.BaseAttr2);
list.Add(spriteInfo.BaseAttr3);
list.Add(spriteInfo.BaseAttr4);
list.Add(spriteInfo.BaseAttr5);
attrMaxValue = new List<double>();
attrMaxValue.Add(spriteInfo.Range1[1]);
attrMaxValue.Add(spriteInfo.Range2[1]);
attrMaxValue.Add(spriteInfo.Range3[1]);
attrMaxValue.Add(spriteInfo.Range4[1]);
attrMaxValue.Add(spriteInfo.Range5[1]);
attrValue = new List<double>();
XSpriteSystemDocument specificDocument = XDocuments.GetSpecificDocument<XSpriteSystemDocument>(XSpriteSystemDocument.uuID);
for (int i = 0; i < attrID.Count; i++)
{
double num = list[i] + attrMaxValue[i] * specificDocument.GetSpriteLevelRatio(spriteInfo.SpriteQuality, 1u);
attrValue.Add(num / 100.0);
}
}
}
}
|