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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class XTeamListBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close = null;
public IXUIButton m_BtnJoin;
public GameObject m_NoTeam;
public IXUIScrollView m_ScrollView;
public IXUIWrapContent m_WrapContent;
public XUIPool m_CategoryPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUIScrollView m_CategoryScrollView;
public XTitleBar m_TitleBar;
public IXUILabel m_PPTRequirement;
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
Transform transform = base.transform.Find("Bg");
this.m_BtnJoin = (transform.Find("BtnJoin").GetComponent("XUIButton") as IXUIButton);
transform = transform.Find("Titles");
DlgHandlerBase.EnsureCreate<XTitleBar>(ref this.m_TitleBar, transform.gameObject, null, true);
transform = base.transform.Find("Bg/Categories/Category");
this.m_CategoryPool.SetupPool(transform.parent.gameObject, transform.gameObject, 2u, false);
this.m_CategoryScrollView = (base.transform.Find("Bg/Categories/ScrollView").GetComponent("XUIScrollView") as IXUIScrollView);
transform = base.transform.Find("Bg/AllTeamsFrame");
this.m_NoTeam = transform.Find("NoTeams").gameObject;
this.m_ScrollView = (transform.Find("Panel").GetComponent("XUIScrollView") as IXUIScrollView);
this.m_WrapContent = (transform.Find("Panel/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
this.m_PPTRequirement = (base.transform.Find("Bg/BattlePoint/Num").GetComponent("XUILabel") as IXUILabel);
}
}
}
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