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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class XWeddingInviteBehavior : DlgBehaviourBase
{
public IXUIScrollView ScrollView;
public IXUIWrapContent WrapContent;
public Transform Tabs;
public IXUIButton Close;
public IXUICheckBox AllowStranger;
public IXUILabel InviteNum;
public GameObject ListRedPoint;
private void Awake()
{
Transform transform = base.transform.Find("Bg/BtnAddFriendMiddle");
this.ScrollView = (base.transform.Find("FriendList").GetComponent("XUIScrollView") as IXUIScrollView);
this.WrapContent = (base.transform.Find("FriendList/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
this.Tabs = base.transform.Find("Tabs");
this.Close = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton);
this.AllowStranger = (base.transform.Find("pp/Normal").GetComponent("XUICheckBox") as IXUICheckBox);
this.InviteNum = (base.transform.Find("InviteNum").GetComponent("XUILabel") as IXUILabel);
this.ListRedPoint = base.transform.Find("Tabs/item3/Bg/redpoint").gameObject;
}
}
}
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